Online Game Commands
 
Buy MMORPG Currencies At Team-VIP
 

Half Life 2 - Console Commands

Name Value Result
_fov 0 Automates fov command to server.
_restart cmd Shutdown and restart the engine.
addip cmd Add an IP address to the ban list.
adsp_alley_min 122  
adsp_courtyard_min 126  
adsp_debug 0  
adsp_door_height 112  
adsp_duct_min 106  
adsp_hall_min 110  
adsp_low_ceiling 108  
adsp_opencourtyard_min 126  
adsp_openspace_min 130  
adsp_openstreet_min 118  
adsp_openwall_min 130  
adsp_room_min 102  
adsp_street_min 118  
adsp_tunnel_min 114  
adsp_wall_height 128  
ai_actbusy_search_time 10  
ai_ally_manager_debug 0  
ai_auto_contact_solver 1  
ai_citizen_debug_commander 1  
ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusable
ai_debug_actbusy 0 Used to debug actbusy behavior. Usage:

1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 4: Display debug output of actbusy logic.

ai_debug_assault 0  
ai_debug_directnavprobe 0  
ai_debug_doors 0  
ai_debug_efficiency 0  
ai_debug_enemies 0  
ai_debug_expressions 0 Show random expression decisions for NPCs.
ai_debug_follow 0  
ai_debug_loners 0  
ai_debug_looktargets 0  
ai_debug_los 0 NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav 0  
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0  
ai_debug_readiness 0  
ai_debug_shoot_positions 0  
ai_debug_speech 0  
ai_debug_squads 0  
ai_debug_think_ticks 0  
ai_debugscriptconditions 0  
ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines 0  
ai_dump_hints cmd  
ai_efficiency_override 0  
ai_follow_move_commands 1  
ai_follow_use_points 1  
ai_follow_use_points_when_moving 1  
ai_lead_time 0  
ai_LOS_mode 0  
ai_moveprobe_debug 0  
ai_moveprobe_jump_debug 0  
ai_moveprobe_usetracelist 0  
ai_new_aiming 1  
ai_newgroundturret 0  
ai_next_hull cmd Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used

Arguments: -none-

ai_no_local_paths 0  
ai_no_node_cache 0  
ai_no_select_box 0  
ai_no_steer 0  
ai_no_talk_delay 0  
ai_nodes cmd Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:

Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked

ai_norebuildgraph 0  
ai_path_adjust_speed_on_immediate_turns 1  
ai_path_insert_pause_at_est_end 1  
ai_path_insert_pause_at_obstruction 1  
ai_reaction_delay_alert 0  
ai_reaction_delay_idle 0  
ai_readiness_decay 120  
ai_rebalance_thinks 1  
ai_reloadresponsesystems cmd Reload all response system scripts.
ai_report_task_timings_on_limit 0  
ai_resume cmd If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 0  
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_shot_bias 1  
ai_shot_bias_max 1  
ai_shot_bias_min -1  
ai_shot_stats 0  
ai_shot_stats_term 1000  
ai_show_connect cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:

Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled

ai_show_connect_fly cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:

Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled

ai_show_connect_jump cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:

Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled

ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid cmd Draw a grid on the floor where looking.
ai_show_hints cmd Displays all hints as small boxes

Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled

ai_show_hull cmd Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:

Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Arguments: -none-

ai_show_hull_attacks 0  
ai_show_node cmd Highlight the specified node
ai_show_think_tolerance 0  
ai_show_visibility cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime 0  
ai_spread_cone_focus_time 0  
ai_spread_defocused_cone_multiplier 3  
ai_spread_pattern_focus_time 0  
ai_step cmd NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai_think_limit_label 0  
ai_use_clipped_paths 1  
ai_use_efficiency 1  
ai_use_frame_think_limits 1  
ai_use_readiness 1  
ai_use_think_optimizations 1  
ainet_generate_report cmd Generate a report to the console.
ainet_generate_report_only cmd Generate a report to the console.
air_density cmd Changes the density of air for drag computations.
airboat_fatal_stress 5000 Amount of stress in kg that would kill the airboat driver.
alias cmd Alias a command.
+alt1 cmd  
-alt1 cmd  
+attack cmd  
-attack cmd  
+attack2 cmd  
-attack2 cmd  
autosave cmd  
+back cmd  
-back cmd  
banid cmd Add a user ID to the ban list.
bench_end cmd Ends gathering of info.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bgmvolume 1 CD sound playback volume.
bind cmd Bind a key.
BindToggle cmd  
birds_debug 0  
blink_duration 0 How many seconds an eye blink will last.
bloodspray cmd blood
box cmd Draw a debug box.
+break cmd  
-break cmd  
breakable_disable_gib_limit 0  
breakable_multiplayer 1  
buddha cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 number of frames to look at when figuring out average frametimes
budget_background_alpha 128 how translucent the budget panel is
budget_bargraph_background_alpha 128 how translucent the budget panel is
budget_bargraph_range_ms 16 budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 number between 0 and 1
budget_panel_height 384 height in pixels of the budget panel
budget_panel_width 512 width in pixels of the budget panel
budget_panel_x 0 number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 number of frames to look at when figuring out peak frametimes
budget_show_averages 0 enable/disable averages in the budget panel
budget_show_history 1 turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 enable/disable peaks in the budget panel
bug cmd Show/hide the bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugbait_distract_time 5  
bugbait_grenade_radius 150  
bugbait_hear_radius 2500  
bugbait_radius 512  
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0  
bulletspeed 6000  
c_maxdistance 200  
c_maxpitch 90  
c_maxyaw 135  
c_mindistance 30  
c_minpitch 0  
c_minyaw -135  
c_orthoheight 100  
c_orthowidth 100  
cache_print cmd Print out contents of cache memory.
cam_command 0  
cam_idealdist 64  
cam_idealpitch 0  
cam_idealyaw 90  
cam_snapto 0  
+camdistance cmd  
-camdistance cmd  
+camin cmd  
-camin cmd  
+cammousemove cmd  
-cammousemove cmd  
camortho cmd Switch to orthographic camera.
+camout cmd  
-camout cmd  
+campitchdown cmd  
-campitchdown cmd  
+campitchup cmd  
-campitchup cmd  
+camyawleft cmd  
-camyawleft cmd  
+camyawright cmd  
-camyawright cmd  
cancelselect cmd  
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_captiontrace 1 Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_lang 0 Current close caption language (emtpy = use game UI language)
cc_linger_time 1 Close caption linger time.
cc_lookup_crc cmd For tracking down missing CC token strings
cc_predisplay_time 0 Close caption delay before showing caption.
cc_sentencecaptionnorepeat 4 How often a sentence can repeat.
cc_subtitles 0 If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd cmd Play or stop a cd track.
centerview cmd  
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
cl_allowdownload 1 Client downloads customization files
cl_allowupload 1 Client uploads customization files
cl_anglespeedkey 0  
cl_animationinfo cmd Hud element to examine.
cl_backspeed 400  
cl_bob 0  
cl_bobcycle 0  
cl_bobup 0  
cl_class 0 Default class when joining a game
cl_clock_correction 1 Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 90 As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup 2 For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate 30 Max number of command packets sent to server per second
cl_customsounds 0 Enable customized player sound playback
cl_demoviewoverride 0 Override view during demo playback
cl_detaildist 1200 Distance at which detail props (e.g. grass) are shown.
cl_detailfade 400 Distance it takes for detail props to go from transparent to opaque. If this value is >= cl_detaildist, it is treated as if it were 0.
cl_draw_airboat_wake 1  
cl_drawhud 1 Enable the rendering of the hud
cl_drawleaf -1  
cl_drawmaterial 0 Draw a particular material over the frame
cl_drawmonitors 1  
cl_drawshadowtexture 0  
cl_ejectbrass 1 Determines whether spent shells are shown ejecting from a gun.
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 For debugging, draw entity states to console
cl_extrapolate 1 Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket 0 For debugging. Force the engine to flush an entity packet.
cl_forcehighendmonitors 1  
cl_forcepreload 0 Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly.
cl_forwardspeed 400  
cl_fullupdate cmd Forces the server to send a full update packet
cl_idealpitchscale 0  
cl_ignorepackets 0 Force client to ignore packets (for debugging).
cl_interp 0 Interpolate object positions starting this many seconds in past
cl_interp_npcs 0 Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate 1 Interpolate entities on the client.
cl_lagcomp_errorcheck 0 Player index of other player to check for position errors.
cl_lagcompensation 1 Perform server side lag compensation of weapon firing events.
cl_leveloverview 0  
cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
cl_logofile 0 Spraypoint logo decal.
cl_maxrenderable_dist 3000 Max distance from the camera at which things will be rendered
cl_mouseenable 1  
cl_observercrosshair 1  
cl_overdraw_test 0  
cl_panelanimation cmd Shows panel animation variables: <panelname | blanak for all panels>.
cl_particleeffect_aabb_buffer 2 Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass 0 Dump entity by prediction classname.
cl_pdump -1 Dump info about this entity to screen.
cl_phys_props_enable 1 Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 Maximum clientside physic props
cl_phys_timescale 1 Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89  
cl_pitchspeed 225  
cl_pitchup 89  
cl_precacheinfo cmd Show precache info (client).
cl_pred_optimize 2 Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_predict 0 Perform client side prediction.
cl_predictionlist 0 Show which entities are predicting
cl_predictweapons 1 Perform client side prediction of weapon effects.
cl_ragdoll_collide 0  
cl_rate 10000 Max bytes/sec the host can send data
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_SetupAllBones 0  
cl_show_bloodspray 1  
cl_show_splashes 1  
cl_showanimstate -1 Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log 0 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_showents cmd Dump entity list to console.
cl_showerror 0 Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 Print event firing info in the console
cl_showfps 0 Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpos 0 Draw current position at top of screen
cl_ShowSunVectors 0  
cl_showtextmsg 1 Enable/disable text messages printing on the screen.
cl_sidespeed 400  
cl_slist 10 Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth 1 Smooth view/eye origin after prediction errors
cl_smoothtime 0 Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
cl_soundfile 0 Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_starfield_diameter 128  
cl_starfield_distance 256  
cl_sun_decay_rate 0  
cl_team 0 Default team when joining a game
cl_timeout 30 After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20 Number of packets per second of updates you are requesting from the server
cl_upspeed 320  
cl_view cmd Set the view entity index.
cl_winddir 0 Weather effects wind direction angle
cl_windspeed 0 Weather effects wind speed scalar
cl_yawspeed 210  
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0 Enable close captioning.
cmd cmd Forward command to server.
collision_shake_amp 0  
collision_shake_freq 0  
collision_shake_time 0  
combine_guard_spawn_health 1  
combine_spawn_health 1  
+commandermousemove cmd  
-commandermousemove cmd  
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 1 Allows the console to be activated.
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_trace 0 Print console text to low level printout.
connect cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 Cooperative play.
CreateHairball cmd  
creditsdone cmd  
crosshair 1  
curve_bias 0  
cvarlist cmd Show the list of convars/concommands.
deathmatch 0 Running a deathmatch server.
debug_physimpact 0  
decalfrequency 10  
default_fov 75  
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 Record commands typed at console into .dem files.
demogototick cmd Skips to a tick in demo.
demolist cmd Print demo sequence list.
demopause cmd Pauses demo playback.
demoresume cmd Resumes demo playback.
demos cmd Demo demo file sequence.
demotimescale cmd Sets demo replay speed.
demotogglepause cmd Toggles demo playback.
demoui cmd Show/hide the demo player UI.
developer 0 Show developer messages.
differences cmd Show all convars which are not at their default values.
disconnect cmd Disconnect game from server.
disp_dynamic 0  
disp_modlimit 80  
disp_modlimit_down 20  
disp_modlimit_up 80  
disp_numiterations 1  
dispcoll_drawplane 0  
displaysoundlist 0  
dog_debug 0  
dog_max_wait_time 7  
drawcross cmd Draws a cross at the given location

Arguments: x y z

drawline cmd Draws line between two 3D Points.

Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2

dropprimary cmd dropprimary: Drops the primary weapon of the player.
dsp_automatic 0  
dsp_db_min 80  
dsp_db_mixdrop 0  
dsp_dist_max 1440  
dsp_dist_min 0  
dsp_enhance_stereo 1  
dsp_facingaway 0  
dsp_mix_max 0  
dsp_mix_min 0  
dsp_off 0  
dsp_player 0  
dsp_reload cmd  
dsp_room 0  
dsp_slow_cpu 0  
dsp_spatial 40  
dsp_speaker 50  
dsp_vol_2ch 1  
dsp_vol_4ch 0  
dsp_vol_5ch 0  
dsp_volume 1  
dsp_water 14  
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
+duck cmd  
-duck cmd  
dump_globals cmd Dump all global entities/states
dumpstringtables cmd Print string tables to console.
echo cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
endmovie cmd Stop recording movie frames.
english 1 If set to 1, running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_debugkeys 0  
ent_dump cmd Usage:
  ent_dump <entity name>
ent_fire cmd Usage:
  ent_fire <target> [action] [value] [delay]
ent_info cmd Usage:
  ent_info <class name>
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_messages_draw 0 Visualizes all entity input/output activity.
ent_name cmd  
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot cmd Displays the pivot for the given entity(ies).

(y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_remove cmd Removes the given entity(s)

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_remove_all cmd Removes all entities of the specified type

Arguments: {entity_name} / {class_name}

ent_setname cmd Sets the targetname of the given entity(s)

Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at

ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

envmap cmd  
escape cmd Escape key pressed.
exec cmd Execute script file.
exit cmd Exit the engine.
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
find cmd Find concommands with the specified string in their name/help text.
fire_absorbrate 3  
fire_dmgbase 1  
fire_dmginterval 1  
fire_dmgscale 0  
fire_extabsorb 5  
fire_extscale 12  
fire_growthrate 1  
fire_heatscale 1  
fire_incomingheatscale 0  
fire_maxabsorb 50  
firetarget cmd  
firstperson cmd Switch to firstperson camera.
flex_expression 0  
flex_looktime 5  
flex_maxawaytime 1  
flex_maxplayertime 7  
flex_minawaytime 0  
flex_minplayertime 5  
flex_rules 1 Allow flex animation rules to run.
flex_smooth 1 Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0  
flush cmd Flush cache memory.
flush_unlocked cmd Flush unlocked cache memory.
fog_color -1  
fog_colorskybox -1  
fog_enable 1  
fog_enable_water_fog 1  
fog_enableskybox 1  
fog_end -1  
fog_endskybox -1  
fog_override 0  
fog_start -1  
fog_startskybox -1  
force_centerview cmd  
+forward cmd  
-forward cmd  
fov cmd Change players FOV
fps_max 300 Frame rate limiter
free_pass_peek_debug 0  
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_warning_level cmd Set the filesystem warning level.
func_break_max_pieces 15  
func_breakdmg_bullet 0  
func_breakdmg_club 1  
func_breakdmg_explosive 1  
g_ai_citizen_show_enemy 0  
g_antlion_maxgibs 16  
g_debug_antlion 0  
g_debug_antlionguard 0  
g_debug_antlionmaker 0  
g_debug_basehelicopter 0  
g_debug_combine_camera 0  
g_debug_cscanner 0  
g_debug_doors 0  
g_debug_dropship 0  
g_debug_dynamicresupplies 0 Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
g_debug_gunship 0  
g_debug_headcrab 0  
g_debug_physcannon 0  
g_debug_ragdoll_removal 0  
g_debug_ragdoll_visualize 0  
g_debug_trackpather 0  
g_debug_transitions 0 Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_turret 0  
g_debug_turret_ceiling 0  
g_debug_vehiclebase 0  
g_debug_vehicledriver 0  
g_debug_vehicleexit 0  
g_debug_vehiclesound 0  
g_helicopter_bullrush_bomb_enemy_distance 0  
g_helicopter_bullrush_bomb_speed 850 The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time 10  
g_helicopter_bullrush_distance 5000  
g_helicopter_bullrush_mega_bomb_health 0 Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height 650 The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime 2 How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime 3 How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist 2500 The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed 100  
g_Language 0  
g_ragdoll_fadespeed 600  
g_ragdoll_maxcount 8  
g_test_new_antlion_jump 1  
gameui_hide cmd  
getpos cmd dump position and angles to the console
give cmd Give item to player.

Arguments: <item_name>

gl_clear 0  
god cmd Toggle. Player becomes invulnerable.
+graph cmd  
-graph cmd  
groundlist cmd Display ground entity list <index>
heartbeat cmd  
help cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hidehud 0  
hidepanel cmd Hides a viewport panel <name>
hl2_normspeed 190  
hl2_sprintspeed 320  
hl2_walkspeed 150  
hltv_autorecord 0 Automatically records all games as HLTV demos.
hltv_cam_distance 96 Default HLTV chase camera distance
hltv_cam_fov 90 Default HLTV chase camera FOV
hltv_cam_inertia 100 Default HLTV chase camera inertia
hltv_cam_offset 64 Default HLTV chase camera offset
hltv_cam_phi 0 Default HLTV chase camera phi angle
hltv_cam_theta 0 Default HLTV chase camera theta angle
hltv_connect cmd Connect to specified HLTV server.
hltv_debug 0 HLTV debug info.
hltv_delay 10 HLTV broadcast delay in seconds
hltv_maxclients 128 Maximum client number on HLTV server.
hltv_maxrate 3500 Max client bandwidth rate allowed, 0 == unlimited
hltv_port 27020 Host HLTV port
hltv_record cmd Starts HLTV demo recording.
hltv_retry cmd Reconnects the HLTV relay proxy.
hltv_snapshotinterval 2 Take game snapshot every nth tick
hltv_status cmd Connect to specified HLTV server.
hltv_stop cmd Stops the HLTV broadcast.
hltv_stoprecord cmd Stops HLTV demo recording.
hltv_viewent 0 HLTV camera entity index
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0  
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_sleep 0 Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_timescale 1 Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostname 0 Hostname for server.
hostport 27015 Host game server port
hud_airboathint_numentries 10  
hud_autoreloadscript 0 Automatically reloads the animation script each time one is ran
hud_deathnotice_time 6  
hud_drawhistory_time 5  
hud_fastswitch 0  
hud_jeephint_numentries 10  
hud_quickinfo 0  
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_saytext_time 12  
hurtme cmd Hurts the player.

Arguments: <health to lose>

impulse cmd  
incrementvar cmd Increment specified convar value.
invnext cmd  
invprev cmd  
ip 0 Overrides IP for multihomed hosts
+jlook cmd  
-jlook cmd  
joy_advanced 0  
joy_advaxisr 0  
joy_advaxisu 0  
joy_advaxisv 0  
joy_advaxisx 0  
joy_advaxisy 0  
joy_advaxisz 0  
joy_diagonalpov 0 POV manipulator operates on diagonal axes, too.
joy_forwardsensitivity -1  
joy_forwardthreshold 0  
joy_name 0  
joy_pitchsensitivity 1  
joy_pitchthreshold 0  
joy_sidesensitivity -1  
joy_sidethreshold 0  
joy_wingmanwarrier_centerhack 0 Wingman warrior centering hack.
joy_wingmanwarrier_turnhack 0 Wingman warrior hack related to turn axes.
joy_yawsensitivity -1  
joy_yawthreshold 0  
joyadvancedupdate cmd  
joystick 0  
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90 jpeg screenshot quality.
+jump cmd  
-jump cmd  
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by slot, userid or name.
kill cmd kills the player
killserver cmd Shutdown the server.
+klook cmd  
-klook cmd  
lastinv cmd  
+left cmd  
snd_memasync cmd Show async memory stats
snd_mixahead 0  
snd_mixvol cmd Set named Mixgroup to mix volume.
snd_musicvolume 1 Music volume
snd_noextraupdate 0  
snd_obscured_gain_dB -2  
snd_pitchquality 1  
snd_profile 0  
snd_rebuildaudiocache cmd Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb 60  
snd_refdist 36  
snd_restart cmd Restart sound system.
snd_show 0 Show sounds info
snd_showclassname 0  
snd_showmixer 0  
snd_showstart 0  
snd_soundmixer 0  
snd_surround_speakers 0  
snd_visualize 0 Show sounds location in world
snd_vox_captiontrace 0 Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300  
snd_vox_sectimetout 300  
snd_vox_seqtimetout 300  
snd_writemanifest cmd If running a game, outputs the precache manifest for the current level
sndplaydelay cmd  
sniperspeak 0  
sniperviewdist 35  
soundfade cmd Fade client volume.
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength 2 How long looping soundpatch captions should display for.
soundscape_fadetime 3 Time to crossfade sound effects between soundscapes
soundscape_flush cmd Flushes the server & client side soundscapes
speak cmd Play a constructed sentence.
spec_mode cmd Set spectator mode
spec_next cmd Spectate next player
spec_player cmd Spectate player by name
spec_pos cmd dump position and angles to the console
spec_prev cmd Spectate previous player
spec_scoreboard 0  
-left cmd  
light_crosshair cmd Show texture color at crosshair
linefile cmd Parses map leak data from .lin file
list cmd List cached servers.
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listmodels cmd List loaded models.
load cmd Load a saved game.
lod_Enable 1  
lod_TransitionDist 800  
log cmd Enables standard log file <0|1>.
log_addaddress cmd Set address and port for remote host <ip:port>.
log_console cmd Echos event logging in console <0|1>.
log_events cmd Set UDP logging to remote host <0|1>.
log_level cmd Specifies a logging level 0..15 <n>.
log_udp cmd Send log packets to hosts in address list <0|1>.
+lookdown cmd  
-lookdown cmd  
lookspring 0  
lookstrafe 0  
+lookup cmd  
-lookup cmd  
lservercfgfile 0  
m_customaccel 0 Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).

Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.

m_customaccel_exponent 1 Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 Custom mouse acceleration value.
m_filter 0 Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 Mouse forward factor.
m_mouseaccel1 0 Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 Windows mouse speed factor (range 1 to 20).
m_pitch 0 Mouse pitch factor.
m_side 0 Mouse side factor.
m_yaw 0 Mouse yaw factor.
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_edit cmd  
map_noareas 0 Disable area to area connection testing.
mapcyclefile 0  
maps cmd Displays list of maps.
mat_antialias 0  
mat_bloom 1  
mat_bufferprimitives 1  
mat_bumpbasis 0  
mat_bumpmap 1  
mat_camerarendertargetoverlaysize 128  
mat_clipz 1  
mat_compressedtextures 1  
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd  
mat_debug cmd  
mat_debugdepth 0  
mat_debugdepthmode 0  
mat_debugdepthval 128  
mat_debugdepthvalmax 256  
mat_depthbias_decal -262144  
mat_depthbias_normal 0  
mat_diffuse 1  
mat_drawflat 0  
mat_drawwater 1  
mat_dxlevel 90  
mat_envmapsize 128  
mat_envmaptgasize 32  
mat_fastnobump 0  
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0  
mat_filterlightmaps 1 Smooths lightmaps. Lighting appears blocky when this is off.
mat_filtertextures 1 Smooths textures. Textures appear blocky when this is off.
mat_forceaniso 1 Sets Anistropic Filtering Level
mat_forcedynamic 0  
mat_forcehardwaresync 1  
mat_frame_sync_enable 1  
mat_frame_sync_force_texture 0 Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128  
mat_fullbright 0  
mat_hsv 0  
mat_info cmd Shows material system info
mat_leafvis 0 Draw wireframe of current leaf
mat_levelflush 1  
mat_loadtextures 1  
mat_luxels 0  
mat_maxframelatency 1  
mat_measurefillrate 0  
mat_mipmaptextures 1  
mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering 0  
mat_normalmaps 0  
mat_normals 0  
mat_parallaxmap 0  
mat_picmip 0 Sets texture quality. Is the same as the "Texture Detail" menu. Values are 0-High, 1-Medium, 2-Low
mat_proxy 0  
mat_reducefillrate 0  
mat_reloadallmaterials cmd  
mat_reloadmaterial cmd  
mat_reloadtextures cmd  
mat_reversedepth 0  
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadowstate 1  
mat_show_texture_memory_usage 0 Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0  
mat_showenvmapmask 0  
mat_showframebuffertexture 0  
mat_showlightmapcomponent 0 0: show normal-mapped lightmap

1: show component 1 1: show component 2 1: show component 3

mat_showlightmappage -1  
mat_showlowresimage 0  
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd  
mat_showmiplevels 0  
mat_showtextures cmd Show textures.
mat_showwatertextures 0  
mat_skybloomamount 1  
mat_slopescaledepthbias_decal 0  
mat_slopescaledepthbias_normal 0  
mat_softwarelighting 0  
mat_softwareskin 0  
mat_specular 1 Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders cmd print all vertex and pixel shaders currently loaded to the console
mat_stub 0  
mat_suppress cmd Supress a material from drawing
mat_surfaceid 0  
mat_surfacemat 0  
mat_texture_limit -1 If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
-mat_texture_list cmd  
+mat_texture_list cmd  
mat_texture_list 0 For debugging, show a list of used textures per frame
mat_texture_list_all 0 If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories 0  
mat_texturelist_files 1  
mat_trilinear 1  
mat_viewportscale 1 debugging viewport scale
mat_vsync 0 Force sync to vertical retrace
mat_wateroverlaysize 128  
mat_wireframe 0  
mat_yuv 0 Turns the screen monochrome
maxplayers cmd Change the maximum number of players allowed on this server.
mem_dump cmd dump memory stats.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush 0 Force cache flush of unlocked resources on every alloc
metropolice_charge 1  
metropolice_chase_use_follow 0  
metropolice_move_and_melee 1  
minisave cmd Saves game (for current level only!)
mod_forcedata 1 Forces all model file data into cache on model load.
monk_headshot_freq 2  
mortar_visualize 0  
+movedown cmd  
-movedown cmd  
+moveleft cmd  
-moveleft cmd  
+moveright cmd  
-moveright cmd  
+moveup cmd  
-moveup cmd  
mp_allowNPCs 1  
mp_allowspectators 1 toggles whether the server allows spectator mode or not
mp_autocrosshair 1  
mp_chattime 10 amount of time players can chat after the game is over
mp_decals 200  
mp_defaultteam 0  
mp_facefronttime 3 After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage 0  
mp_feetyawrate 720 How many degrees per second that we can turn our feet or upper body.
mp_flashlight 0  
mp_footsteps 1  
mp_forcecamera 0 Restricts spectator modes for dead players
mp_forcerespawn 1  
mp_fraglimit 0  
mp_friendlyfire 0  
mp_ik 1 Use IK on in-place turns.
mp_logecho 1  
mp_logfile 1  
mp_teamlist 0  
mp_teamoverride 1  
mp_teamplay 0  
mp_timelimit 0 game time per map in minutes
mp_weaponstay 0  
muzzleflash_light 1  
name 0 Current user name
nav_begin_area cmd Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete cmd Deletes the currently highlighted Area.
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_edit 0 Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area and creates it.
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_mark cmd Marks the Area under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 1 Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_show_approach_points 0 Show Approach Points in the Navigation Mesh.
nav_show_danger 0 Show current 'danger' levels.
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
net_blockmsg 0 Discards incoming message: <0|1|name>
net_channels cmd Shows net channel info
net_chokeloop 0 Apply bandwidth choke to loopback packets
net_drawslider 0 Draw completion slider during signon
net_droppackets 0 Drops next n packets on client
net_fakelag 0 Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 Draw the network usage graph
net_graphheight 64  
net_graphpos 1  
net_graphsolid 1  
net_maxfragments 1280 Max fragment bytes per packet.
net_scale 5  
net_showdrop 0 Show dropped packets in console
net_showevents 0 Print game event infos to console.
net_showfragments 0 Show netchannel fragments
net_showmsg 0 Show incoming message: <0|1|name>
net_showpeaks 0 Show messages for large packets only: <size>
net_showsplits 0 Show info about packet splits
net_showtcp 0 Dump TCP stream summary to console
net_showudp 0 Dump UPD packets summary to console
net_start cmd Inits multiplayer network sockets
net_synctags 0 Insert tokens into the net stream to find client/server mismatches.
next 0 Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
noclip cmd Toggle. Player becomes non-solid and flies.
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_ammo_deplete cmd Subtracts half of the target's ammo
npc_barnacle_swallow 0 Use prototype swallow code.
npc_bipass cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.

npc_citizen_auto_player_squad 1  
npc_citizen_auto_player_squad_allow_use 0  
npc_citizen_explosive_resist 0  
npc_citizen_insignia 0  
npc_citizen_squad_marker 0  
npc_combat cmd Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_conditions cmd Displays all the current AI conditions that an NPC has in the overlay text.

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_create cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.

Arguments: {npc_class_name}

npc_create_aimed cmd Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.

Arguments: {npc_class_name}

npc_create_equipment 0  
npc_destroy cmd Removes the given NPC(s) from the universe

Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at

npc_destroy_unselected cmd Removes all NPCs from the universe that aren't currently selected
npc_enemies cmd Shows memory of NPC. Draws an X on top of each memory.

Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_focus cmd Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.

Arguments: -none-

npc_go cmd Selected NPC(s) will go to the location that the player is looking (shown with a purple box)

Arguments: -none-

npc_go_do_run 1 Set whether should run on NPC go
npc_go_random cmd Sends all selected NPC(s) to a random node.

Arguments: -none-

npc_heal cmd Heals the target back to full health
npc_height_adjust 1 Enable test mode for ik height adjustment
npc_kill cmd Kills the given NPC(s)

Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at

npc_nearest cmd Draw's a while box around the NPC(s) nearest node

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

npc_reset cmd Reloads schedules for all NPC's from their script files

Arguments: -none-

npc_route cmd Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:

Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at

npc_select cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

npc_sentences 0  
npc_speakall cmd Force the npc to try and speak all thier responses
npc_squads cmd Obsolete. Replaced by npc_combat
npc_steering cmd Displays the steering obstructions of the NPC (used to perform local avoidance)

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

npc_steering_all cmd Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_strider_height_adj 0  
npc_strider_shake_ropes_magnitude 150  
npc_strider_shake_ropes_radius 1200  
npc_task_text cmd Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_tasks cmd Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_thinknow cmd Trigger NPC to think
npc_viewcone cmd Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

npc_vphysics 0  
old_radiusdamage 0  
overview_health 1 Show player's health in map overview.
overview_locked 1 Locks map angle, doesn't follow view angle.
overview_mode cmd Sets overview map mode off,small,large: <0|1|2>
overview_names 1 Show player's names in map overview.
overview_tracks 1 Show player's tracks in map overview.
overview_zoomabs cmd Sets overview map zoom: <zoom>
overview_zoomrel cmd Changes overview map zoom: <factor>
particle_simulateoverflow 0 Used for stress-testing particle systems. Randomly denies creation of particles.
password 0 Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perfui cmd Show/hide the level performance tools UI.
perfvisualbenchmark cmd  
perfvisual