Online Game Commands
 
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Half Life 2 - Console Commands

Name Value Result
_fov 0 Automates fov command to server.
_restart cmd Shutdown and restart the engine.
addip cmd Add an IP address to the ban list.
adsp_alley_min 122  
adsp_courtyard_min 126  
adsp_debug 0  
adsp_door_height 112  
adsp_duct_min 106  
adsp_hall_min 110  
adsp_low_ceiling 108  
adsp_opencourtyard_min 126  
adsp_openspace_min 130  
adsp_openstreet_min 118  
adsp_openwall_min 130  
adsp_room_min 102  
adsp_street_min 118  
adsp_tunnel_min 114  
adsp_wall_height 128  
ai_actbusy_search_time 10  
ai_ally_manager_debug 0  
ai_auto_contact_solver 1  
ai_citizen_debug_commander 1  
ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusable
ai_debug_actbusy 0 Used to debug actbusy behavior. Usage:

1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 4: Display debug output of actbusy logic.

ai_debug_assault 0  
ai_debug_directnavprobe 0  
ai_debug_doors 0  
ai_debug_efficiency 0  
ai_debug_enemies 0  
ai_debug_expressions 0 Show random expression decisions for NPCs.
ai_debug_follow 0  
ai_debug_loners 0  
ai_debug_looktargets 0  
ai_debug_los 0 NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav 0  
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0  
ai_debug_readiness 0  
ai_debug_shoot_positions 0  
ai_debug_speech 0  
ai_debug_squads 0  
ai_debug_think_ticks 0  
ai_debugscriptconditions 0  
ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines 0  
ai_dump_hints cmd  
ai_efficiency_override 0  
ai_follow_move_commands 1  
ai_follow_use_points 1  
ai_follow_use_points_when_moving 1  
ai_lead_time 0  
ai_LOS_mode 0  
ai_moveprobe_debug 0  
ai_moveprobe_jump_debug 0  
ai_moveprobe_usetracelist 0  
ai_new_aiming 1  
ai_newgroundturret 0  
ai_next_hull cmd Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used

Arguments: -none-

ai_no_local_paths 0  
ai_no_node_cache 0  
ai_no_select_box 0  
ai_no_steer 0  
ai_no_talk_delay 0  
ai_nodes cmd Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:

Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked

ai_norebuildgraph 0  
ai_path_adjust_speed_on_immediate_turns 1  
ai_path_insert_pause_at_est_end 1  
ai_path_insert_pause_at_obstruction 1  
ai_reaction_delay_alert 0  
ai_reaction_delay_idle 0  
ai_readiness_decay 120  
ai_rebalance_thinks 1  
ai_reloadresponsesystems cmd Reload all response system scripts.
ai_report_task_timings_on_limit 0  
ai_resume cmd If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 0  
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_shot_bias 1  
ai_shot_bias_max 1  
ai_shot_bias_min -1  
ai_shot_stats 0  
ai_shot_stats_term 1000  
ai_show_connect cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:

Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled

ai_show_connect_fly cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:

Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled

ai_show_connect_jump cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:

Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled

ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid cmd Draw a grid on the floor where looking.
ai_show_hints cmd Displays all hints as small boxes

Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled

ai_show_hull cmd Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:

Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Arguments: -none-

ai_show_hull_attacks 0  
ai_show_node cmd Highlight the specified node
ai_show_think_tolerance 0  
ai_show_visibility cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime 0  
ai_spread_cone_focus_time 0  
ai_spread_defocused_cone_multiplier 3  
ai_spread_pattern_focus_time 0  
ai_step cmd NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai_think_limit_label 0  
ai_use_clipped_paths 1  
ai_use_efficiency 1  
ai_use_frame_think_limits 1  
ai_use_readiness 1  
ai_use_think_optimizations 1  
ainet_generate_report cmd Generate a report to the console.
ainet_generate_report_only cmd Generate a report to the console.
air_density cmd Changes the density of air for drag computations.
airboat_fatal_stress 5000 Amount of stress in kg that would kill the airboat driver.
alias cmd Alias a command.
+alt1 cmd  
-alt1 cmd  
+attack cmd  
-attack cmd  
+attack2 cmd  
-attack2 cmd  
autosave cmd  
+back cmd  
-back cmd  
banid cmd Add a user ID to the ban list.
bench_end cmd Ends gathering of info.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bgmvolume 1 CD sound playback volume.
bind cmd Bind a key.
BindToggle cmd  
birds_debug 0  
blink_duration 0 How many seconds an eye blink will last.
bloodspray cmd blood
box cmd Draw a debug box.
+break cmd  
-break cmd  
breakable_disable_gib_limit 0  
breakable_multiplayer 1  
buddha cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 number of frames to look at when figuring out average frametimes
budget_background_alpha 128 how translucent the budget panel is
budget_bargraph_background_alpha 128 how translucent the budget panel is
budget_bargraph_range_ms 16 budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 number between 0 and 1
budget_panel_height 384 height in pixels of the budget panel
budget_panel_width 512 width in pixels of the budget panel
budget_panel_x 0 number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 number of frames to look at when figuring out peak frametimes
budget_show_averages 0 enable/disable averages in the budget panel
budget_show_history 1 turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 enable/disable peaks in the budget panel
bug cmd Show/hide the bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugbait_distract_time 5  
bugbait_grenade_radius 150  
bugbait_hear_radius 2500  
bugbait_radius 512  
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0  
bulletspeed 6000  
c_maxdistance 200  
c_maxpitch 90  
c_maxyaw 135  
c_mindistance 30  
c_minpitch 0  
c_minyaw -135  
c_orthoheight 100  
c_orthowidth 100  
cache_print cmd Print out contents of cache memory.
cam_command 0  
cam_idealdist 64  
cam_idealpitch 0  
cam_idealyaw 90  
cam_snapto 0  
+camdistance cmd  
-camdistance cmd  
+camin cmd  
-camin cmd  
+cammousemove cmd  
-cammousemove cmd  
camortho cmd Switch to orthographic camera.
+camout cmd  
-camout cmd  
+campitchdown cmd  
-campitchdown cmd  
+campitchup cmd  
-campitchup cmd  
+camyawleft cmd  
-camyawleft cmd  
+camyawright cmd  
-camyawright cmd  
cancelselect cmd  
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_captiontrace 1 Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_lang 0 Current close caption language (emtpy = use game UI language)
cc_linger_time 1 Close caption linger time.
cc_lookup_crc cmd For tracking down missing CC token strings
cc_predisplay_time 0 Close caption delay before showing caption.
cc_sentencecaptionnorepeat 4 How often a sentence can repeat.
cc_subtitles 0 If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd cmd Play or stop a cd track.
centerview cmd  
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
cl_allowdownload 1 Client downloads customization files
cl_allowupload 1 Client uploads customization files
cl_anglespeedkey 0  
cl_animationinfo cmd Hud element to examine.
cl_backspeed 400  
cl_bob 0  
cl_bobcycle 0  
cl_bobup 0  
cl_class 0 Default class when joining a game
cl_clock_correction 1 Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 90 As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup 2 For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate 30 Max number of command packets sent to server per second
cl_customsounds 0 Enable customized player sound playback
cl_demoviewoverride 0 Override view during demo playback
cl_detaildist 1200 Distance at which detail props (e.g. grass) are shown.
cl_detailfade 400 Distance it takes for detail props to go from transparent to opaque. If this value is >= cl_detaildist, it is treated as if it were 0.
cl_draw_airboat_wake 1  
cl_drawhud 1 Enable the rendering of the hud
cl_drawleaf -1  
cl_drawmaterial 0 Draw a particular material over the frame
cl_drawmonitors 1  
cl_drawshadowtexture 0  
cl_ejectbrass 1 Determines whether spent shells are shown ejecting from a gun.
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 For debugging, draw entity states to console
cl_extrapolate 1 Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket 0 For debugging. Force the engine to flush an entity packet.
cl_forcehighendmonitors 1  
cl_forcepreload 0 Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly.
cl_forwardspeed 400  
cl_fullupdate cmd Forces the server to send a full update packet
cl_idealpitchscale 0  
cl_ignorepackets 0 Force client to ignore packets (for debugging).
cl_interp 0 Interpolate object positions starting this many seconds in past
cl_interp_npcs 0 Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate 1 Interpolate entities on the client.
cl_lagcomp_errorcheck 0 Player index of other player to check for position errors.
cl_lagcompensation 1 Perform server side lag compensation of weapon firing events.
cl_leveloverview 0  
cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
cl_logofile 0 Spraypoint logo decal.
cl_maxrenderable_dist 3000 Max distance from the camera at which things will be rendered
cl_mouseenable 1  
cl_observercrosshair 1  
cl_overdraw_test 0  
cl_panelanimation cmd Shows panel animation variables: <panelname | blanak for all panels>.
cl_particleeffect_aabb_buffer 2 Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass 0 Dump entity by prediction classname.
cl_pdump -1 Dump info about this entity to screen.
cl_phys_props_enable 1 Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 Maximum clientside physic props
cl_phys_timescale 1 Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89  
cl_pitchspeed 225  
cl_pitchup 89  
cl_precacheinfo cmd Show precache info (client).
cl_pred_optimize 2 Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_predict 0 Perform client side prediction.
cl_predictionlist 0 Show which entities are predicting
cl_predictweapons 1 Perform client side prediction of weapon effects.
cl_ragdoll_collide 0  
cl_rate 10000 Max bytes/sec the host can send data
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_SetupAllBones 0  
cl_show_bloodspray 1  
cl_show_splashes 1  
cl_showanimstate -1 Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log 0 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_showents cmd Dump entity list to console.
cl_showerror 0 Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 Print event firing info in the console
cl_showfps 0 Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpos 0 Draw current position at top of screen
cl_ShowSunVectors 0  
cl_showtextmsg 1 Enable/disable text messages printing on the screen.
cl_sidespeed 400  
cl_slist 10 Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth 1 Smooth view/eye origin after prediction errors
cl_smoothtime 0 Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
cl_soundfile 0 Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_starfield_diameter 128  
cl_starfield_distance 256  
cl_sun_decay_rate 0  
cl_team 0 Default team when joining a game
cl_timeout 30 After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20 Number of packets per second of updates you are requesting from the server
cl_upspeed 320  
cl_view cmd Set the view entity index.
cl_winddir 0 Weather effects wind direction angle
cl_windspeed 0 Weather effects wind speed scalar
cl_yawspeed 210  
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0 Enable close captioning.
cmd cmd Forward command to server.
collision_shake_amp 0  
collision_shake_freq 0  
collision_shake_time 0  
combine_guard_spawn_health 1  
combine_spawn_health 1  
+commandermousemove cmd  
-commandermousemove cmd  
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 1 Allows the console to be activated.
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_trace 0 Print console text to low level printout.
connect cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 Cooperative play.
CreateHairball cmd  
creditsdone cmd  
crosshair 1  
curve_bias 0  
cvarlist cmd Show the list of convars/concommands.
deathmatch 0 Running a deathmatch server.
debug_physimpact 0  
decalfrequency 10  
default_fov 75  
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 Record commands typed at console into .dem files.
demogototick cmd Skips to a tick in demo.
demolist cmd Print demo sequence list.
demopause cmd Pauses demo playback.
demoresume cmd Resumes demo playback.
demos cmd Demo demo file sequence.
demotimescale cmd Sets demo replay speed.
demotogglepause cmd Toggles demo playback.
demoui cmd Show/hide the demo player UI.
developer 0 Show developer messages.
differences cmd Show all convars which are not at their default values.
disconnect cmd Disconnect game from server.
disp_dynamic 0  
disp_modlimit 80  
disp_modlimit_down 20  
disp_modlimit_up 80  
disp_numiterations 1  
dispcoll_drawplane 0  
displaysoundlist 0  
dog_debug 0  
dog_max_wait_time 7  
drawcross cmd Draws a cross at the given location

Arguments: x y z

drawline cmd Draws line between two 3D Points.

Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2

dropprimary cmd dropprimary: Drops the primary weapon of the player.
dsp_automatic 0  
dsp_db_min 80  
dsp_db_mixdrop 0  
dsp_dist_max 1440  
dsp_dist_min 0  
dsp_enhance_stereo 1  
dsp_facingaway 0  
dsp_mix_max 0  
dsp_mix_min 0  
dsp_off 0  
dsp_player 0  
dsp_reload cmd  
dsp_room 0  
dsp_slow_cpu 0  
dsp_spatial 40  
dsp_speaker 50  
dsp_vol_2ch 1  
dsp_vol_4ch 0  
dsp_vol_5ch 0  
dsp_volume 1  
dsp_water 14  
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
+duck cmd  
-duck cmd  
dump_globals cmd Dump all global entities/states
dumpstringtables cmd Print string tables to console.
echo cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
endmovie cmd Stop recording movie frames.
english 1 If set to 1, running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_debugkeys 0  
ent_dump cmd Usage:
  ent_dump <entity name>
ent_fire cmd Usage:
  ent_fire <target> [action] [value] [delay]
ent_info cmd Usage:
  ent_info <class name>
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_messages_draw 0 Visualizes all entity input/output activity.
ent_name cmd  
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot cmd Displays the pivot for the given entity(ies).

(y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_remove cmd Removes the given entity(s)

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_remove_all cmd Removes all entities of the specified type

Arguments: {entity_name} / {class_name}

ent_setname cmd Sets the targetname of the given entity(s)

Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at

ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

envmap cmd  
escape cmd Escape key pressed.
exec cmd Execute script file.
exit cmd Exit the engine.
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
find cmd Find concommands with the specified string in their name/help text.
fire_absorbrate 3  
fire_dmgbase 1  
fire_dmginterval 1  
fire_dmgscale 0  
fire_extabsorb 5  
fire_extscale 12  
fire_growthrate 1  
fire_heatscale 1  
fire_incomingheatscale 0  
fire_maxabsorb 50  
firetarget cmd  
firstperson cmd Switch to firstperson camera.
flex_expression 0  
flex_looktime 5  
flex_maxawaytime 1  
flex_maxplayertime 7  
flex_minawaytime 0  
flex_minplayertime 5  
flex_rules 1 Allow flex animation rules to run.
flex_smooth 1 Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0  
flush cmd Flush cache memory.
flush_unlocked cmd Flush unlocked cache memory.
fog_color -1  
fog_colorskybox -1  
fog_enable 1  
fog_enable_water_fog 1  
fog_enableskybox 1  
fog_end -1  
fog_endskybox -1  
fog_override 0  
fog_start -1  
fog_startskybox -1  
force_centerview cmd  
+forward cmd  
-forward cmd  
fov cmd Change players FOV
fps_max 300 Frame rate limiter
free_pass_peek_debug 0  
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_warning_level cmd Set the filesystem warning level.
func_break_max_pieces 15  
func_breakdmg_bullet 0  
func_breakdmg_club 1  
func_breakdmg_explosive 1  
g_ai_citizen_show_enemy 0  
g_antlion_maxgibs 16  
g_debug_antlion 0  
g_debug_antlionguard 0  
g_debug_antlionmaker 0  
g_debug_basehelicopter 0  
g_debug_combine_camera 0  
g_debug_cscanner 0  
g_debug_doors 0  
g_debug_dropship 0  
g_debug_dynamicresupplies 0 Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
g_debug_gunship 0  
g_debug_headcrab 0  
g_debug_physcannon 0  
g_debug_ragdoll_removal 0  
g_debug_ragdoll_visualize 0  
g_debug_trackpather 0  
g_debug_transitions 0 Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_turret 0  
g_debug_turret_ceiling 0  
g_debug_vehiclebase 0  
g_debug_vehicledriver 0  
g_debug_vehicleexit 0  
g_debug_vehiclesound 0  
g_helicopter_bullrush_bomb_enemy_distance 0  
g_helicopter_bullrush_bomb_speed 850 The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time 10  
g_helicopter_bullrush_distance 5000  
g_helicopter_bullrush_mega_bomb_health 0 Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height 650 The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime 2 How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime 3 How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist 2500 The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed 100  
g_Language 0  
g_ragdoll_fadespeed 600  
g_ragdoll_maxcount 8  
g_test_new_antlion_jump 1  
gameui_hide cmd  
getpos cmd dump position and angles to the console
give cmd Give item to player.

Arguments: <item_name>

gl_clear 0  
god cmd Toggle. Player becomes invulnerable.
+graph cmd  
-graph cmd  
groundlist cmd Display ground entity list <index>
heartbeat cmd  
help cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hidehud 0  
hidepanel cmd Hides a viewport panel <name>
hl2_normspeed 190  
hl2_sprintspeed 320  
hl2_walkspeed 150  
hltv_autorecord 0 Automatically records all games as HLTV demos.
hltv_cam_distance 96 Default HLTV chase camera distance
hltv_cam_fov 90 Default HLTV chase camera FOV
hltv_cam_inertia 100 Default HLTV chase camera inertia
hltv_cam_offset 64 Default HLTV chase camera offset
hltv_cam_phi 0 Default HLTV chase camera phi angle
hltv_cam_theta 0 Default HLTV chase camera theta angle
hltv_connect cmd Connect to specified HLTV server.
hltv_debug 0 HLTV debug info.
hltv_delay 10 HLTV broadcast delay in seconds
hltv_maxclients 128 Maximum client number on HLTV server.
hltv_maxrate 3500 Max client bandwidth rate allowed, 0 == unlimited
hltv_port 27020 Host HLTV port
hltv_record cmd Starts HLTV demo recording.
hltv_retry cmd Reconnects the HLTV relay proxy.
hltv_snapshotinterval 2 Take game snapshot every nth tick
hltv_status cmd Connect to specified HLTV server.
hltv_stop cmd Stops the HLTV broadcast.
hltv_stoprecord cmd Stops HLTV demo recording.
hltv_viewent 0 HLTV camera entity index
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0  
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_sleep 0 Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_timescale 1 Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostname 0 Hostname for server.
hostport 27015 Host game server port
hud_airboathint_numentries 10  
hud_autoreloadscript 0 Automatically reloads the animation script each time one is ran
hud_deathnotice_time 6  
hud_drawhistory_time 5  
hud_fastswitch 0  
hud_jeephint_numentries 10  
hud_quickinfo 0  
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_saytext_time 12  
hurtme cmd Hurts the player.

Arguments: <health to lose>

impulse cmd  
incrementvar cmd Increment specified convar value.
invnext cmd  
invprev cmd  
ip 0 Overrides IP for multihomed hosts
+jlook cmd  
-jlook cmd  
joy_advanced 0  
joy_advaxisr 0  
joy_advaxisu 0  
joy_advaxisv 0  
joy_advaxisx 0  
joy_advaxisy 0  
joy_advaxisz 0  
joy_diagonalpov 0 POV manipulator operates on diagonal axes, too.
joy_forwardsensitivity -1  
joy_forwardthreshold 0  
joy_name 0  
joy_pitchsensitivity 1  
joy_pitchthreshold 0  
joy_sidesensitivity -1  
joy_sidethreshold 0  
joy_wingmanwarrier_centerhack 0 Wingman warrior centering hack.
joy_wingmanwarrier_turnhack 0 Wingman warrior hack related to turn axes.
joy_yawsensitivity -1  
joy_yawthreshold 0  
joyadvancedupdate cmd  
joystick 0  
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90 jpeg screenshot quality.
+jump cmd  
-jump cmd  
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by slot, userid or name.
kill cmd kills the player
killserver cmd Shutdown the server.
+klook cmd  
-klook cmd  
lastinv cmd  
+left cmd  
snd_memasync cmd Show async memory stats
snd_mixahead 0  
snd_mixvol cmd Set named Mixgroup to mix volume.
snd_musicvolume 1 Music volume
snd_noextraupdate 0  
snd_obscured_gain_dB -2  
snd_pitchquality 1  
snd_profile 0  
snd_rebuildaudiocache cmd Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb 60  
snd_refdist 36  
snd_restart cmd Restart sound system.
snd_show 0 Show sounds info
snd_showclassname 0  
snd_showmixer 0  
snd_showstart 0  
snd_soundmixer 0  
snd_surround_speakers 0  
snd_visualize 0 Show sounds location in world
snd_vox_captiontrace 0 Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300  
snd_vox_sectimetout 300  
snd_vox_seqtimetout 300  
snd_writemanifest cmd If running a game, outputs the precache manifest for the current level
sndplaydelay cmd  
sniperspeak 0  
sniperviewdist 35  
soundfade cmd Fade client volume.
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength 2 How long looping soundpatch captions should display for.
soundscape_fadetime 3 Time to crossfade sound effects between soundscapes
soundscape_flush cmd Flushes the server & client side soundscapes
speak cmd Play a constructed sentence.
spec_mode cmd Set spectator mode
spec_next cmd Spectate next player
spec_player cmd Spectate player by name
spec_pos cmd dump position and angles to the console
spec_prev cmd Spectate previous player
spec_scoreboard 0  
-left cmd  
light_crosshair cmd Show texture color at crosshair
linefile cmd Parses map leak data from .lin file
list cmd List cached servers.
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listmodels cmd List loaded models.
load cmd Load a saved game.
lod_Enable 1  
lod_TransitionDist 800  
log cmd Enables standard log file <0|1>.
log_addaddress cmd Set address and port for remote host <ip:port>.
log_console cmd Echos event logging in console <0|1>.
log_events cmd Set UDP logging to remote host <0|1>.
log_level cmd Specifies a logging level 0..15 <n>.
log_udp cmd Send log packets to hosts in address list <0|1>.
+lookdown cmd  
-lookdown cmd  
lookspring 0  
lookstrafe 0  
+lookup cmd  
-lookup cmd  
lservercfgfile 0  
m_customaccel 0 Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).

Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.

m_customaccel_exponent 1 Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 Custom mouse acceleration value.
m_filter 0 Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 Mouse forward factor.
m_mouseaccel1 0 Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 Windows mouse speed factor (range 1 to 20).
m_pitch 0 Mouse pitch factor.
m_side 0 Mouse side factor.
m_yaw 0 Mouse yaw factor.
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_edit cmd  
map_noareas 0 Disable area to area connection testing.
mapcyclefile 0  
maps cmd Displays list of maps.
mat_antialias 0  
mat_bloom 1  
mat_bufferprimitives 1  
mat_bumpbasis 0  
mat_bumpmap 1  
mat_camerarendertargetoverlaysize 128  
mat_clipz 1  
mat_compressedtextures 1  
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd  
mat_debug cmd  
mat_debugdepth 0  
mat_debugdepthmode 0  
mat_debugdepthval 128  
mat_debugdepthvalmax 256  
mat_depthbias_decal -262144  
mat_depthbias_normal 0  
mat_diffuse 1  
mat_drawflat 0  
mat_drawwater 1  
mat_dxlevel 90  
mat_envmapsize 128  
mat_envmaptgasize 32  
mat_fastnobump 0  
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0  
mat_filterlightmaps 1 Smooths lightmaps. Lighting appears blocky when this is off.
mat_filtertextures 1 Smooths textures. Textures appear blocky when this is off.
mat_forceaniso 1 Sets Anistropic Filtering Level
mat_forcedynamic 0  
mat_forcehardwaresync 1  
mat_frame_sync_enable 1  
mat_frame_sync_force_texture 0 Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128  
mat_fullbright 0  
mat_hsv 0  
mat_info cmd Shows material system info
mat_leafvis 0 Draw wireframe of current leaf
mat_levelflush 1  
mat_loadtextures 1  
mat_luxels 0  
mat_maxframelatency 1  
mat_measurefillrate 0  
mat_mipmaptextures 1  
mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering 0  
mat_normalmaps 0  
mat_normals 0  
mat_parallaxmap 0  
mat_picmip 0 Sets texture quality. Is the same as the "Texture Detail" menu. Values are 0-High, 1-Medium, 2-Low
mat_proxy 0  
mat_reducefillrate 0  
mat_reloadallmaterials cmd  
mat_reloadmaterial cmd  
mat_reloadtextures cmd  
mat_reversedepth 0  
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadowstate 1  
mat_show_texture_memory_usage 0 Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0  
mat_showenvmapmask 0  
mat_showframebuffertexture 0  
mat_showlightmapcomponent 0 0: show normal-mapped lightmap

1: show component 1 1: show component 2 1: show component 3

mat_showlightmappage -1  
mat_showlowresimage 0  
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd  
mat_showmiplevels 0  
mat_showtextures cmd Show textures.
mat_showwatertextures 0  
mat_skybloomamount 1  
mat_slopescaledepthbias_decal 0  
mat_slopescaledepthbias_normal 0  
mat_softwarelighting 0  
mat_softwareskin 0  
mat_specular 1 Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders cmd print all vertex and pixel shaders currently loaded to the console
mat_stub 0  
mat_suppress cmd Supress a material from drawing
mat_surfaceid 0  
mat_surfacemat 0  
mat_texture_limit -1 If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
-mat_texture_list cmd  
+mat_texture_list cmd  
mat_texture_list 0 For debugging, show a list of used textures per frame
mat_texture_list_all 0 If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories 0  
mat_texturelist_files 1  
mat_trilinear 1  
mat_viewportscale 1 debugging viewport scale
mat_vsync 0 Force sync to vertical retrace
mat_wateroverlaysize 128  
mat_wireframe 0  
mat_yuv 0 Turns the screen monochrome
maxplayers cmd Change the maximum number of players allowed on this server.
mem_dump cmd dump memory stats.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush 0 Force cache flush of unlocked resources on every alloc
metropolice_charge 1  
metropolice_chase_use_follow 0  
metropolice_move_and_melee 1  
minisave cmd Saves game (for current level only!)
mod_forcedata 1 Forces all model file data into cache on model load.
monk_headshot_freq 2  
mortar_visualize 0  
+movedown cmd  
-movedown cmd  
+moveleft cmd  
-moveleft cmd  
+moveright cmd  
-moveright cmd  
+moveup cmd  
-moveup cmd  
mp_allowNPCs 1  
mp_allowspectators 1 toggles whether the server allows spectator mode or not
mp_autocrosshair 1  
mp_chattime 10 amount of time players can chat after the game is over
mp_decals 200  
mp_defaultteam 0  
mp_facefronttime 3 After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage 0  
mp_feetyawrate 720 How many degrees per second that we can turn our feet or upper body.
mp_flashlight 0  
mp_footsteps 1  
mp_forcecamera 0 Restricts spectator modes for dead players
mp_forcerespawn 1  
mp_fraglimit 0  
mp_friendlyfire 0  
mp_ik 1 Use IK on in-place turns.
mp_logecho 1  
mp_logfile 1  
mp_teamlist 0  
mp_teamoverride 1  
mp_teamplay 0  
mp_timelimit 0 game time per map in minutes
mp_weaponstay 0  
muzzleflash_light 1  
name 0 Current user name
nav_begin_area cmd Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete cmd Deletes the currently highlighted Area.
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_edit 0 Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area and creates it.
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_mark cmd Marks the Area under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 1 Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_show_approach_points 0 Show Approach Points in the Navigation Mesh.
nav_show_danger 0 Show current 'danger' levels.
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
net_blockmsg 0 Discards incoming message: <0|1|name>
net_channels cmd Shows net channel info
net_chokeloop 0 Apply bandwidth choke to loopback packets
net_drawslider 0 Draw completion slider during signon
net_droppackets 0 Drops next n packets on client
net_fakelag 0 Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 Draw the network usage graph
net_graphheight 64  
net_graphpos 1  
net_graphsolid 1  
net_maxfragments 1280 Max fragment bytes per packet.
net_scale 5  
net_showdrop 0 Show dropped packets in console
net_showevents 0 Print game event infos to console.
net_showfragments 0 Show netchannel fragments
net_showmsg 0 Show incoming message: <0|1|name>
net_showpeaks 0 Show messages for large packets only: <size>
net_showsplits 0 Show info about packet splits
net_showtcp 0 Dump TCP stream summary to console
net_showudp 0 Dump UPD packets summary to console
net_start cmd Inits multiplayer network sockets
net_synctags 0 Insert tokens into the net stream to find client/server mismatches.
next 0 Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
noclip cmd Toggle. Player becomes non-solid and flies.
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_ammo_deplete cmd Subtracts half of the target's ammo
npc_barnacle_swallow 0 Use prototype swallow code.
npc_bipass cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.

npc_citizen_auto_player_squad 1  
npc_citizen_auto_player_squad_allow_use 0  
npc_citizen_explosive_resist 0  
npc_citizen_insignia 0  
npc_citizen_squad_marker 0  
npc_combat cmd Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_conditions cmd Displays all the current AI conditions that an NPC has in the overlay text.

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_create cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.

Arguments: {npc_class_name}

npc_create_aimed cmd Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.

Arguments: {npc_class_name}

npc_create_equipment 0  
npc_destroy cmd Removes the given NPC(s) from the universe

Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at

npc_destroy_unselected cmd Removes all NPCs from the universe that aren't currently selected
npc_enemies cmd Shows memory of NPC. Draws an X on top of each memory.

Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_focus cmd Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.

Arguments: -none-

npc_go cmd Selected NPC(s) will go to the location that the player is looking (shown with a purple box)

Arguments: -none-

npc_go_do_run 1 Set whether should run on NPC go
npc_go_random cmd Sends all selected NPC(s) to a random node.

Arguments: -none-

npc_heal cmd Heals the target back to full health
npc_height_adjust 1 Enable test mode for ik height adjustment
npc_kill cmd Kills the given NPC(s)

Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at

npc_nearest cmd Draw's a while box around the NPC(s) nearest node

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

npc_reset cmd Reloads schedules for all NPC's from their script files

Arguments: -none-

npc_route cmd Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:

Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at

npc_select cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

npc_sentences 0  
npc_speakall cmd Force the npc to try and speak all thier responses
npc_squads cmd Obsolete. Replaced by npc_combat
npc_steering cmd Displays the steering obstructions of the NPC (used to perform local avoidance)

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

npc_steering_all cmd Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_strider_height_adj 0  
npc_strider_shake_ropes_magnitude 150  
npc_strider_shake_ropes_radius 1200  
npc_task_text cmd Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_tasks cmd Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_thinknow cmd Trigger NPC to think
npc_viewcone cmd Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

npc_vphysics 0  
old_radiusdamage 0  
overview_health 1 Show player's health in map overview.
overview_locked 1 Locks map angle, doesn't follow view angle.
overview_mode cmd Sets overview map mode off,small,large: <0|1|2>
overview_names 1 Show player's names in map overview.
overview_tracks 1 Show player's tracks in map overview.
overview_zoomabs cmd Sets overview map zoom: <zoom>
overview_zoomrel cmd Changes overview map zoom: <factor>
particle_simulateoverflow 0 Used for stress-testing particle systems. Randomly denies creation of particles.
password 0 Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perfui cmd Show/hide the level performance tools UI.
perfvisualbenchmark cmd  
perfvisualbenchmark_abort cmd  
phonemedelay 0 Phoneme delay to account for sound system latency.
phonemefilter 0 Time duration of box filter to pass over phonemes.
phonemesnap 1 Don't force visemes to always consider two phonemes, regardless of duration.
phys_impactforcescale 1  
phys_penetration_error_time 10 Controls the duration of vphysics penetration error boxes.
phys_pushscale 1  
phys_speeds 0  
phys_stressbodyweights 5  
phys_swap cmd Automatically swaps the current weapon for the physcannon and back again.
phys_timescale 1 Scale time for physics
phys_upimpactforcescale 0  
physcannon_ball_cone 0  
physcannon_chargetime 2  
physcannon_cone 0  
physcannon_maxforce 1500  
physcannon_maxmass 250  
physcannon_mega_pullforce 8000  
physcannon_mega_tracelength 850  
physcannon_minforce 700  
physcannon_pullforce 4000  
physcannon_tracelength 250  
physics_budget cmd Times the cost of each active object
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects
physics_report_active cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
physicsshadowupdate_render 0  
picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.

Arguments: full - enables all debug information

ping cmd Display ping to server.
pistol_use_new_accuracy 1  
pixelvis_debug cmd Dump debug info
play cmd Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
player_old_armor 0  
player_showpredictedposition 0  
player_showpredictedposition_timestep 1  
player_squad_autosummon_debug 0  
player_squad_autosummon_move_tolerance 20  
player_squad_autosummon_player_tolerance 10  
player_squad_autosummon_time 5  
player_squad_autosummon_time_after_combat 8  
player_squad_double_tap_time 0  
player_squad_transient_commands 1  
player_throwforce 1000  
playflush cmd Play a sound, reloading from disk in case of changes.
playgamesound cmd Play a sound from the game sounds txt file
playsoundscape cmd Forces a soundscape to play
playvol cmd Play a sound at a specified volume.
progress_enable cmd  
prop_crosshair cmd Shows name for prop looking at
prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
props_break_max_pieces -1  
pwatchent -1 Entity to watch for prediction system changes.
pwatchvar 0 Entity variable to watch in prediction system for changes.
quit cmd Exit the engine.
quti cmd Exit the engine.
r_3dnow cmd  
r_3dsky 1 Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear 60  
r_AirboatPitchCurveZero 25  
r_AirboatRollCurveLinear 120  
r_AirboatRollCurveZero 90  
r_AirboatViewBlendTo 1  
r_AirboatViewBlendToScale 0  
r_AirboatViewBlendToTime 1  
r_AirboatViewDampenDamp 1  
r_AirboatViewDampenFreq 7  
r_AirboatViewZHeight 0  
r_ambientlightingonly 0 Set this to 1 to light models with only ambient lighting (and no static lighting).
r_aspectratio 0  
r_avglight 1  
r_avglightmap 0  
r_cheapwaterend cmd  
r_cheapwaterstart cmd  
r_cleardecals cmd Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1  
r_colorstaticprops 0  
r_debugcheapwater 0  
r_debugrandomstaticlighting 0 Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
r_decal_cullsize 5 Decals under this size in pixels are culled
r_decals 2048  
r_decalstaticprops 1 Decal static props test
r_DispBuildable 0  
r_DispDrawAxes 0  
r_DispEnableLOD 0  
r_DispFullRadius 400 Radius within which a displacement will stay at its highest LOD
r_DispLockLOD 0  
r_DispRadius 500  
r_DispSetLOD 0  
r_DispTolerance 5  
r_DispUpdateAll 0  
r_DispUseStaticMeshes 1 High end machines use static meshes. Low end machines use temp meshes.
r_DispWalkable 0  
r_DoCovertTransitions 0  
r_dopixelvisibility 1  
r_drawbatchdecals 1 Render decals batched.
r_DrawBeams 1  
r_drawbrushmodels 1 Render brush models.
r_drawclipbrushes 0 Draw clip brushes
r_drawdecals 1 Render decals.
r_drawdetailprops 1  
r_DrawDisp 1 Toggles rendering of displacment maps
r_drawentities 1  
r_drawflecks 1  
r_drawfullskybox 1  
r_drawleaf -1 Draw the specified leaf.
r_drawlightcache 0 0: off

1: draw light cache entries 2: draw rays

r_drawlightinfo 0  
r_drawlights 0  
r_drawmodeldecals 1  
r_DrawModelLightOrigin 0  
r_drawmodelstatsoverlay 0  
r_drawmodelstatsoverlaydistance 500  
r_drawmodelstatsoverlaymax 1 time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1  
r_drawopaqueworld 1  
r_drawothermodels 1  
r_drawparticles 1 Enable/disable particle rendering
r_drawpixelvisibility 0 Show the occlusion proxies
r_DrawPortals 0  
r_DrawRain 1 Enable/disable rain rendering.
r_drawrenderboxes 0  
r_drawropes 1  
r_drawskybox 1  
r_DrawSpecificStaticProp -1  
r_drawsprites 1  
r_drawstaticprops 1  
r_drawtranslucentrenderables 1  
r_drawtranslucentworld 1  
r_drawvgui 1 Enable the rendering of vgui panels
r_drawviewmodel 1  
r_drawworld 1 Render the world.
r_dynamic 1  
r_eyeglintlodpixels 20 The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 1  
r_eyemove 1  
r_eyes 1  
r_eyeshift_x 0  
r_eyeshift_y 0  
r_eyeshift_z 0  
r_eyesize 0  
r_eyewaterepsilon 7  
r_farz -1 Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 0 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_flashlightconstant 0  
r_flashlightdrawfrustum 0  
r_flashlightdrawfrustumbbox 0  
r_flashlightdrawsweptbbox 0  
r_flashlightfar 750  
r_flashlightfov 45  
r_flashlightlinear 100  
r_flashlightlockposition 0  
r_flashlightmodels 1  
r_flashlightnear 1  
r_flashlightnodraw 0  
r_flashlightoffsetx 10  
r_flashlightoffsety -20  
r_flashlightoffsetz 24  
r_flashlightquadratic 0  
r_flashlightvisualizetrace 0  
r_flex 1  
r_flushlod cmd Flush and reload LODs.
r_ForceRestore 0  
r_ForceWaterLeaf 1 Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 1  
r_JeepFOV 90  
r_JeepViewBlendTo 1  
r_JeepViewBlendToScale 0  
r_JeepViewBlendToTime 1  
r_JeepViewDampenDamp 1  
r_JeepViewDampenFreq 7  
r_JeepViewZHeight 10  
r_lightaverage 1 Activates/deactivate light averaging
r_lightcache_numambientsamples 162 number of random directions to fire rays when computing ambient lighting
r_lightcachecenter 1  
r_lightinterp 5 Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1  
r_lightstyle -1  
r_lockpvs 0 Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1  
r_lod_noupdate 0  
r_mapextents 16384 Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 32  
r_maxmodeldecal 50  
r_maxnewsamples 6  
r_maxsampledist 128  
r_minnewsamples 3  
r_mmx cmd  
r_modellodscale 1 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal 0  
r_newflashlight 1  
r_newproplighting 0  
r_nohw 0  
r_norefresh 0  
r_nosw 0  
r_novis 0 Turn off the PVS.
r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0 At least this many occluders will be used, no matter how big they are.
r_occlusion 1 Activate/deactivate the occlusion system.
r_occlusionspew 0 Activate/deactivates spew about what the occlusion system is doing.
r_overlaywireframe 0  
r_PhysPropStaticLighting 1  
r_pixelvis_partial 1  
r_portalscloseall 0  
r_portalsopenall 0  
r_PortalTestEnts 1 Clip entities against portal frustums.
r_printdecalinfo cmd  
r_propsmaxdist 1200 Maximum visible distance
r_radiosity 4 0: no radiosity

1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else

r_rainalpha 0  
r_rainalphapow 0  
r_raindensity 0  
r_RainHack 0  
r_rainlength 0  
r_RainProfile 0 Enable/disable rain profiling.
r_RainRadius 1500  
r_RainSideVel 130 How much sideways velocity rain gets.
r_RainSimulate 1 Enable/disable rain simulation.
r_rainspeed 600  
r_RainSplashPercentage 20  
r_rainwidth 0  
r_renderoverlayfragment 1  
r_rootlod 0 Root LOD
r_ropebatch 1  
r_ropetranslucent 1  
r_screenfademaxsize 0  
r_screenfademinsize 0  
r_screenoverlay cmd  
r_sequence_debug 0  
r_shadowangles cmd Set shadow angles
r_shadowblobbycutoff cmd some shadow stuff
r_shadowcolor cmd Set shadow color
r_shadowdir cmd Set shadow direction
r_shadowdist cmd Set shadow distance
r_shadowids 0  
r_shadowlod -1  
r_shadowlodbias 2  
r_shadowmaxrendered 32  
r_shadowrendertotexture 1 Determines shadow quality - is the same as the "Shadow Detail" option in the menu
r_shadows 1 Determines whether shadows are drawn
r_shadowwireframe 0  
r_showenvcubemap 0  
r_skin 0  
r_skybox 1 Enable the rendering of sky boxes
r_snapportal -1  
r_spewleaf 0  
r_sse cmd  
r_sse2 cmd  
r_staticpropinfo 0  
r_teeth 1  
r_TransitionSensitivity 6 Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture 1  
r_vehicleBrakeRate 1  
r_vehicleDrawDebug 0  
r_VehicleViewClamp 1  
r_VehicleViewDampen 1  
r_visocclusion 0 Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0  
r_visualizelighttracesshowfulltrace 0  
r_visualizeproplightcaching 0  
r_visualizetraces 0  
r_WaterDrawReflection 1 Enable water reflection
r_WaterDrawRefraction 1 Enable water refraction
r_waterforceexpensive 1  
r_waterforcereflectentities 0  
r_worldlightmin 0  
r_worldlights 2 number of world lights to use per vertex
rate 12000 Max bytes/sec the host can receive data
rcon cmd Issue an rcon command.
rcon_address 0 Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 remote console password.
recompute_speed cmd Recomputes clock speed (for debugging purposes).
record cmd Record a demo.
+reload cmd  
-reload cmd  
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
replaydelay 0  
report_entities cmd Lists all entities
report_simthinklist cmd Lists all simulating/thinking entities
report_soundpatch cmd reports sound patch count
report_soundpatch cmd reports sound patch count
report_touchlinks cmd Lists all touchlinks
restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd Retry connection to last server.
revert cmd Revert convars to their default values.
+right cmd  
-right cmd  
room_type 0  
rope_averagelight 1 Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 Collide rope with the world
rope_drawlines 0  
rope_shake 0  
rope_smooth 1 Do an antialiasing effect on ropes
rope_smooth_enlarge 1 How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0 Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1  
rope_smooth_minalpha 0 Alpha for rope antialiasing effect
rope_smooth_minwidth 0 When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_subdiv 2 Rope subdivision amount
rope_wind_dist 1000 Don't use CPU applying small wind gusts to ropes when they're past this distance.
save cmd Saves current game.
say cmd Display player message
say_team cmd Display player message to team
scene_allowoverrides 1 When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn 1  
scene_flush cmd Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 0 When playing back a scene, print timing and event info to console.
scene_showfaceto 0 When playing back, show the directions of faceto events.
scene_showlook 0 When playing back, show the directions of look events.
scene_showmoveto 0 When moving, show the end location.
+score cmd  
-score cmd  
scr_centertime 2  
screenshot cmd Take a screenshot.
sensitivity 3 Mouse sensitivity.
servercfgfile 0  
setang cmd Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster cmd  
setmodel cmd Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd Move player to specified origin (must have sv_cheats).
shake cmd Shake the screen.
shake_show 0 Displays a list of the active screen shakes.
shake_stop cmd Stops all active screen shakes.
-showbudget cmd  
+showbudget cmd  
-showbudget_texture cmd  
+showbudget_texture cmd  
showbudget_texture 0 Enable the texture budget panel.
-showbudget_texture_global cmd  
+showbudget_texture_global cmd  
showhitlocation 0  
showinfo cmd Shows a info panel: <type> <title> <message> [<command>]
showpanel cmd Shows a viewport panel <name>
showparticlecounts 0 Display number of particles drawn per frame
+showscores cmd  
-showscores cmd  
showsniperdist 0  
showsniperlines 0  
showtriggers 0 Shows trigger brushes
showtriggers_toggle cmd Toggle show triggers
-showvprof cmd  
+showvprof cmd  
singlestep 0 Run engine in single step mode ( set next to 1 to advance a frame )
sk_airboat_drain_rate 10  
sk_airboat_max_ammo 100  
sk_airboat_recharge_rate 15  
sk_allow_autoaim 1  
sk_ally_regen_time 0 Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 1  
sk_ammo_qty_scale2 1  
sk_ammo_qty_scale3 0  
sk_antlion_health 30  
sk_antlion_jump_damage 5  
sk_antlion_swipe_damage 5  
sk_antlionguard_dmg_charge 20  
sk_antlionguard_dmg_shove 10  
sk_antlionguard_health 500  
sk_apc_health 750  
sk_apc_missile_damage 15  
sk_auto_reload_time 3  
sk_autoaim_scale1 1  
sk_autoaim_scale2 0  
sk_barnacle_health 35  
sk_barney_health 35  
sk_battery 15  
sk_bullseye_health 35  
sk_citizen_giveammo_player_delay 10  
sk_citizen_heal_ally 30  
sk_citizen_heal_ally_delay 20  
sk_citizen_heal_ally_min_pct 0  
sk_citizen_heal_player 25  
sk_citizen_heal_player_delay 25  
sk_citizen_heal_player_min_forced 10  
sk_citizen_heal_player_min_pct 0  
sk_citizen_health 40  
sk_citizen_player_stare_dist 72  
sk_citizen_player_stare_time 1  
sk_citizen_stare_heal_time 5  
sk_combine_ball_search_radius 512  
sk_combine_guard_health 70  
sk_combine_guard_kick 15  
sk_combine_s_health 50  
sk_combine_s_kick 10  
sk_combineball_guidefactor 1  
sk_combineball_seek_angle 15  
sk_combineball_seek_kill 0  
sk_crow_health 1  
sk_crow_melee_dmg 0  
sk_crowbar_lead_time 0  
sk_dmg_homer_grenade 20  
sk_dmg_inflict_scale1 1  
sk_dmg_inflict_scale2 1  
sk_dmg_inflict_scale3 0  
sk_dmg_pathfollower_grenade 0  
sk_dmg_sniper_penetrate_npc 0  
sk_dmg_sniper_penetrate_plr 0  
sk_dmg_take_scale1 0  
sk_dmg_take_scale2 1  
sk_dmg_take_scale3 1  
sk_dropship_container_health 750  
sk_dynamic_resupply_modifier 1  
sk_env_headcrabcanister_shake_amplitude 50  
sk_env_headcrabcanister_shake_radius 1024  
sk_env_headcrabcanister_shake_radius_vehicle 2500  
sk_fraggrenade_radius 250  
sk_gunship_burst_dist 768  
sk_gunship_burst_min 800  
sk_gunship_burst_size 15  
sk_gunship_health_increments 5  
sk_headcrab_fast_health 10  
sk_headcrab_health 10  
sk_headcrab_melee_dmg 5  
sk_headcrab_poison_health 35  
sk_healthcharger 50  
sk_healthkit 25  
sk_healthvial 10  
sk_helicopter_burstcount 12 How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed 450 How fast does the zapper drone move?
sk_helicopter_firingcone 20 The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenadedamage 30 The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce 55000 The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius 275 The damage radius of the helicopter grenade.
sk_helicopter_health 5600  
sk_helicopter_roundsperburst 5 How many shots to fire in a single burst
sk_homer_grenade_radius 100  
sk_ichthyosaur_health 200  
sk_ichthyosaur_melee_dmg 8  
sk_jeep_gauss_damage 15  
sk_manhack_health 25  
sk_manhack_melee_dmg 20  
sk_manhack_v2 1  
sk_max_357 12  
sk_max_alyxgun 150  
sk_max_ar2 60  
sk_max_ar2_altfire 3  
sk_max_buckshot 30  
sk_max_crossbow 10  
sk_max_gauss_round 30  
sk_max_grenade 5  
sk_max_pistol 150  
sk_max_rpg_round 3  
sk_max_smg1 225  
sk_max_smg1_grenade 3  
sk_max_sniper_round 30  
sk_metropolice_health 40  
sk_metropolice_simple_health 26  
sk_metropolice_stitch_along_hitcount 2  
sk_metropolice_stitch_at_hitcount 1  
sk_metropolice_stitch_behind_hitcount 3  
sk_metropolice_stitch_distance 1000  
sk_metropolice_stitch_reaction 1  
sk_metropolice_stitch_tight_hitcount 2  
sk_npc_arm 1  
sk_npc_chest 1  
sk_npc_dmg_357 30  
sk_npc_dmg_airboat 3  
sk_npc_dmg_alyxgun 3  
sk_npc_dmg_ar2 3  
sk_npc_dmg_buckshot 3  
sk_npc_dmg_combineball 15  
sk_npc_dmg_crossbow 10  
sk_npc_dmg_crowbar 5  
sk_npc_dmg_dropship 2 Dropship container cannon damage.
sk_npc_dmg_fraggrenade 75  
sk_npc_dmg_grenade 75  
sk_npc_dmg_gunship 40  
sk_npc_dmg_gunship_to_plr 3  
sk_npc_dmg_helicopter 6 Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr 3 Damage helicopter shots deal to the player
sk_npc_dmg_pistol 3  
sk_npc_dmg_rpg_round 50  
sk_npc_dmg_smg1 3  
sk_npc_dmg_smg1_grenade 50  
sk_npc_dmg_sniper_round 100  
sk_npc_dmg_stunstick 40  
sk_npc_head 3  
sk_npc_leg 1  
sk_npc_stomach 1  
sk_pathfollower_grenade_radius 0  
sk_player_arm 1  
sk_player_chest 1  
sk_player_head 3  
sk_player_leg 1  
sk_player_stomach 1  
sk_plr_dmg_357 40  
sk_plr_dmg_airboat 3  
sk_plr_dmg_alyxgun 5  
sk_plr_dmg_ar2 8  
sk_plr_dmg_buckshot 8  
sk_plr_dmg_crossbow 100  
sk_plr_dmg_crowbar 10  
sk_plr_dmg_fraggrenade 125  
sk_plr_dmg_grenade 150  
sk_plr_dmg_pistol 5  
sk_plr_dmg_rpg_round 100  
sk_plr_dmg_smg1 4  
sk_plr_dmg_smg1_grenade 100  
sk_plr_dmg_sniper_round 20  
sk_plr_dmg_stunstick 10  
sk_plr_grenade_drop_time 30  
sk_plr_health_drop_time 30  
sk_plr_num_shotgun_pellets 7  
sk_rollermine_shock 10  
sk_rollermine_stun_delay 3  
sk_rollermine_vehicle_intercept 1  
sk_scanner_dmg_dive 25  
sk_scanner_health 30  
sk_smg1_grenade_radius 250  
sk_stalker_health 50  
sk_stalker_melee_dmg 5  
sk_strider_health 350  
sk_strider_num_missiles1 5  
sk_strider_num_missiles2 7  
sk_strider_num_missiles3 7  
sk_suitcharger 75  
sk_suitcharger_citadel 500  
sk_suitcharger_citadel_maxarmor 200  
sk_vortigaunt_armor_charge 30  
sk_vortigaunt_dmg_claw 10  
sk_vortigaunt_dmg_rake 25  
sk_vortigaunt_dmg_zap 50  
sk_vortigaunt_health 100  
sk_weapon_ar2_alt_fire_duration 2  
sk_weapon_ar2_alt_fire_mass 150  
sk_weapon_ar2_alt_fire_radius 10  
sk_zombie_dmg_both_slash 25  
sk_zombie_dmg_one_slash 10  
sk_zombie_health 50  
sk_zombie_poison_dmg_spit 20  
sk_zombie_poison_health 175  
skill 1 Game skill level (1-3).
slist cmd List servers on your LAN.
slot0 cmd  
slot1 cmd  
slot10 cmd  
slot2 cmd  
slot3 cmd  
slot4 cmd  
slot5 cmd  
slot6 cmd  
slot7 cmd  
slot8 cmd  
slot9 cmd  
smoke_trail 1  
smoothstairs 1 Smooth player eye z coordinate when climbing stairs.
snapto cmd  
snd_async_fullyasync 0 All playback is fully async (sound doesn't play until data arrives).
snd_async_spew_blocking 0 Spew message to console any time async sound loading blocks on file i/o.
snd_disable_mixer_duck 0  
snd_duckerattacktime 0  
snd_duckerreleasetime 2  
snd_duckerthreshold 0  
snd_ducktovolume 0  
snd_flushasync cmd Flush all async .wav data
snd_foliage_db_loss 4  
snd_gain 1  
snd_gain_max 1  
snd_gain_min 0  
spec_track 0 Tracks an entity in spec mode
+speed cmd  
-speed cmd  
spike cmd generates a fake spike
startdemos cmd Play demos in demo sequence.
startmovie cmd Start recording movie frames.
startupmenu cmd Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
status cmd Display map and connection status.
step_spline 0  
stop cmd Finish recording demo.
stopdemo cmd Stop playing back a demo.
stopsound cmd  
stopsoundscape cmd Stops all soundscape processing and fades current looping sounds
+strafe cmd  
-strafe cmd  
strider_always_use_procedural_height 0  
strider_ar2_altfire_dmg 25  
strider_distributed_fire 1  
strider_eyepositions 0  
strider_free_knowledge 0  
strider_free_pass_cover_dist 120  
strider_free_pass_duration 2  
strider_free_pass_move_tolerance 320  
strider_free_pass_refill_rate 0  
strider_free_pass_start_time 3  
strider_idle_test 0  
strider_immolate 0  
strider_pct_height_no_crouch_move 90  
strider_peek_eye_dist 1  
strider_peek_eye_dist_z 4  
strider_peek_time 0  
strider_peek_time_after_damage 4  
strider_show_cannonlos 0  
strider_show_focus 0  
strider_show_weapon_los_condition 0  
strider_show_weapon_los_z 0  
strider_test_height 0  
stuffcmds cmd Parses and stuffs command line + commands to command buffer.
suitvolume 0  
surfaceprop cmd Reports the surface properties at the cursor
sv_accelerate 10  
sv_airaccelerate 10  
sv_allowdownload 1 Allow clients to download files
sv_allowupload 1 Allow clients to upload customizations files
sv_alltalk 0 Players can hear all other players, no team restrictions
sv_alternateticks 0  
sv_autojump 0  
sv_autoladderdismount 1 Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave 1 Set to 1 to save game on level transition. Does not affect autosave triggers.
sv_backspeed 0 How much to slow down backwards motion
sv_bounce 0 Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 Allow cheats on server
sv_contact 0 Contact email for server sysop
sv_debug_player_use 0 Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv_debugresponses 0 Show verbose matching output (1 for simple, 2 for rule scoring)
sv_deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0 Enable profiling of CalcDelta calls
sv_dumpresponses 0 Dump all response_rules.txt and rules (requires restart)
sv_filterban 1 Set packet filtering by IP mode
sv_findsoundname cmd Find sound names which reference the specified wave files.
sv_footsteps 1 Play footstep sound for players
sv_forcepreload 0 Force server side preloading.
sv_friction 4 World friction.
sv_gravity 600 World gravity.
sv_hltv 0 Enables HLTV on this server.
sv_infinite_aux_power 0  
sv_instancebaselines 1 Enable instanced baselines. Saves network overhead.
sv_ladderautomountdot 0 When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc.
sv_logbans 0  
sv_massreport 0  
sv_maxrate 0 Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed 320  
sv_maxunlag 1 Maximum lag compensation in seconds
sv_maxupdaterate 60 Maximum updates per second that the server will allow
sv_maxvelocity 3500 Maximum speed any ballistically moving object is allowed to attain per axis.
sv_minrate 0 Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10 Minimum updates per second that the server will allow
sv_netvisdist 10000 Test networking visibility distance
sv_noclipaccelerate 5  
sv_noclipduringpause 0 If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5  
sv_npc_talker_maxdist 1024 NPCs over this distance from the player won't attempt to speak.
sv_password 0 Server password for entry into multiplayer games
sv_pausable 0 Is the server pausable.
sv_precachegeneric cmd Usage: sv_precachegeneric <name> [ preload ]

Add file to precache list.

sv_precacheinfo cmd Show precache info.
sv_precachemodel cmd Usage: sv_precachemodel <name> [ preload ]

Add model to precache list.

sv_precachesound cmd Usage: sv_precachesound <name> [ preload ]

Add sound to precache list.

sv_pushaway_clientside_size 15 Minimum size of pushback objects
sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
sv_region -1 The region of the world to report this server in.
sv_robust_explosions 1  
sv_rollangle 0 Max view roll angle
sv_rollspeed 200  
sv_sendtables 0 Force full sendtable sending path.
sv_show_crosshair_target 0  
sv_showhitboxes -1 Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladders 0 Show bbox and dismount points for all ladders (must be set before level load.)
sv_skyname 0 Current name of the skybox texture
sv_soundemitter_filecheck cmd Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush cmd Flushes the sounds.txt system (server only)
sv_soundemitter_trace 0 Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo cmd print soundscapes
sv_specaccelerate 5  
sv_specnoclip 1  
sv_specspeed 3  
sv_stats 1 Collect CPU usage stats
sv_stepsize 18  
sv_stopspeed 100 Minimum stopping speed when on ground.
sv_stressbots 0 If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget 0 If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch 0  
sv_teststepsimulation 1  
sv_thinktimecheck 0 Check for thinktimes all on same timestamp.
sv_timeout 65 After this many seconds without a message from a client, the client is dropped
sv_unlag 1 Enables player lag compensation
sv_unlockedchapters 14 Highest unlocked game chapter.
sv_voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1  
sv_wateraccelerate 10  
sv_waterdist 12 Vertical view fixup when eyes are near water plane.
sv_waterfriction 1  
template_debug 0  
Test_CreateEntity cmd  
test_dispatcheffect cmd Test a clientside dispatch effect.

Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>

Test_EHandle cmd  
test_entity_blocker cmd Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner cmd  
Test_Loop cmd Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount cmd Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds cmd Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_nav_opt 1  
Test_ProxyToggle_EnableProxy cmd  
Test_ProxyToggle_EnsureValue cmd  
Test_ProxyToggle_SetValue cmd  
Test_RandomChance cmd Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS cmd  
Test_RandomPlayerPosition cmd  
Test_RemoveAllRandomEntities cmd  
Test_RunFrame cmd  
Test_SendKey cmd  
Test_SpawnRandomEntities cmd  
Test_StartLoop cmd Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript cmd Start a test script running..
Test_Wait cmd  
Test_WaitForCheckPoint cmd  
testhudanim cmd Test a hud element animation.

Arguments: <anim name>

testscript_debug 0 Debug test scripts.
texture_budget_background_alpha 128 how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 number between 0 and 1
texture_budget_panel_global 0 Show global times in the texture budget panel.
texture_budget_panel_height 284 height in pixels of the budget panel
texture_budget_panel_width 512 width in pixels of the budget panel
texture_budget_panel_x 0 number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 number of pixels from the top side of the game screen to draw the budget panel
think_limit 0 Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson cmd Switch to thirdperson camera.
timedemo cmd Play a demo and report performance info.
timedemoquit cmd Play a demo, report performance info, and then exit
timerefresh cmd Profile the renderer.
toggleconsole cmd Show/hide the console.
trace_report 0  
tracer_extra 1  
unbind cmd Unbind a key.
unbindall cmd Unbind all keys.
unpause cmd Unpause the game.
+use cmd  
-use cmd  
use cmd Use a particular weapon

Arguments: <weapon_name>

user cmd Show user data.
users cmd Show user info for players on server.
v_centermove 0  
v_centerspeed 500  
v_ipitch_cycle 1  
v_ipitch_level 0  
v_iroll_cycle 0  
v_iroll_level 0  
v_iyaw_cycle 2  
v_iyaw_level 0  
vcollide_wireframe 0  
vcollide_wireframe_axes 0  
version cmd Print version info string.
vgui_drawfocus 0 Report which panel is under the mouse.
-vgui_drawtree cmd  
+vgui_drawtree cmd  
vgui_drawtree 0 Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_clear cmd  
vgui_drawtree_freeze 0 Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 Draw the hidden panels.
vgui_drawtree_panelalpha 0 Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 List the vgui_drawtree panels in render order.
vgui_drawtree_visible 1 Draw the visible panels.
vgui_togglepanel cmd show/hide vgui panel by name.
viewmodel_fov 54  
violence_ablood 1 Draw alien blood
violence_agibs 1 Show alien gib entities
violence_hblood 1 Draw human blood
violence_hgibs 1 Show human gib entities
voice_avggain 0  
voice_clientdebug 0  
voice_dsound 0  
voice_enable 1  
voice_fadeouttime 0  
voice_forcemicrecord 1  
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 0  
voice_maxgain 10  
voice_modenable 1 Enable/disable voice in this mod.
voice_overdrive 2  
voice_overdrivefadetime 0  
voice_profile 0  
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 1  
voice_serverdebug 0  
voice_showchannels 0  
voice_showincoming 0  
voice_steal 2  
-voicerecord cmd  
+voicerecord cmd  
volume 1 Sound volume
vox_reload cmd Reload sentences.txt file
voxeltree_box cmd View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd View entities in the voxel-tree at the player position.
voxeltree_sphere cmd View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd View entities in the voxel-tree.
vprof cmd Toggle VProf profiler
vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
vprof_cachemiss cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprof_cachemiss_on cmd Turn on VProf cache miss checking
vprof_child cmd  
vprof_collapse_all cmd Collapse the whole vprof tree
vprof_counters 0  
vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
vprof_dump_spikes 0 Framerate at which vprof will begin to dump spikes to the console. 0 = disabled.
vprof_expand_all cmd Expand the whole vprof tree
vprof_expand_group cmd Expand a budget group in the vprof tree by name
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_report_AI_only cmd Generate a report to the console.
vprof_generate_report_hierarchy cmd Generate a report to the console.
vprof_generate_report_map_load cmd Generate a report to the console.
vprof_graph 0 Draw the vprof graph.
vprof_graphheight 256  
vprof_graphwidth 512  
vprof_nextsibling cmd  
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_parent cmd  
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file, step to the next tick.
vprof_playback_stop cmd  
vprof_prevsibling cmd  
vprof_record_start cmd Start recording vprof data for playback later.
vprof_record_stop cmd  
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd Stop an existing remote VProf data request
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset just the peak time in VProf profiler
vprof_scope 0 Set a specific scope to start showing vprof tree
vprof_unaccounted_limit 0 number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 Set to one to show average and peak times
vprof_vtune_group cmd enable vtune for a particular vprof group ('disable' to disable)
vtune cmd Controls VTune's sampling.
wait cmd Stop command parsing until next frame.
+walk cmd  
-walk cmd  
wc_air_edit_further cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
wc_air_edit_nearer cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
wc_destroy cmd When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo cmd When in WC edit mode restores the last deleted node
wc_link_edit cmd  
wc_update_entity cmd Updates the entity's position/angles when in edit mode
weapon_showproficiency 0  
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.
zombie_ambushdist 16000  
zombie_basemax 100  
zombie_basemin 100  
zombie_changemax 0  
zombie_changemin 0  
zombie_decaymax 0  
zombie_decaymin 0  
zombie_moanfreq 1  
zombie_stepfreq 4  
+zoom cmd  
-zoom cmd  
zoom_sensitivity_ratio 1 Additional mouse sensitivity scale factor applied when FOV is zoomed in.

 

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