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Half Life - Joystick / Mouse |
| Mouse Variables |
| Command or variable | Default value or arguments taken | Description |
| hud_capturemouse | 1 | Enable "snapping" cursor to menu when activated. |
| lookspring | 0 | Enable automatic view centering if +mlook is off. |
| lookstrafe | 0 | Enable strafing if +mlook is off. |
| m_filter | 0 | Enable mouse filter. |
| m_forward | 1 | Set mouse forward sensitivity (multiplier). |
| m_pitch | -0.022 | Set mouse pitch sensitivity (multiplier). Positive values do not invert the mouse; negative values do. |
| m_side | 0.800 | Set mouse strafing sensitivity (multiplier). |
| m_yaw | 0.022 | Set mouse yaw sensitivity (multiplier). |
| sensitivity | 3 | Set mouse sensitivity. |
| zoom_sensitivity_ratio | 1.200 | set the ratio of normal mouse sensitivity to zoomed-in (alt fire crossbow or .357 in HL, sniper rifle in TFC) mouse sensitivity |
| Joystick Variables |
| Command or variable | Default value or arguments taken | Description |
| joyadvanced | 0 | This must be 1 before changing advanced joystick variables. |
| joyadvancedupdate | This must be 1 to activate advanced joystick variable changes. | |
| joyadvaxisr | 0 | Set mapping of DirectInput axis R (joystick rudder). 0 = not used, 1 = forward and backward movement, 2 = looking up/down, 3 = side-to-side, 4 = turn left/right. |
| joyadvaxisu | 0 | Set mapping of DirectInput axis U (Assassin 3D, WingMan Warrior, SpaceOrb). Set the Assassin 3D to left/right. 0 = not used, 1 = forward and backward movement, 2 = looking up/ down, 3 = side- to- side, 4 = turn left/ right. |
| joyadvaxisv | 0 | Set mapping of DirectInput axis V (Assassin 3D, WingMan Warrior, SpaceOrb) Sets the Assassin 3D to joystick-look up/down. 0 = not used, 1 = forward and backward movement, 2 = looking up/ down, 3 = side- to- side, 4 = turn left/ right. |
| joyadvaxisx | 0 | Set mapping of DirectInput axis X (joystick left/right). 0 = not used, 1 = forward and backward movement, 2 = looking up/ down, 3 = side- to- side, 4 = turn left/ right. |
| joyadvaxisy | 0 | Set mapping of DirectInput axis Y (typically joystick forward and backward). Allows the joystick to move forward and backward. 0 = not used, 1 = forward and backward movement, 2 = looking up/ down, 3 = side- to- side, 4 = Turning left/ right. |
| joyadvaxisz | 0 | mapping of DirectInput axis Z (typically joystick throttle). Not used. |
| joyforwardsensitivity | -1 | Set how much joystick must move for "full speed" forwards/backwards. Again, negative numbers invert controls. |
| joyforwardthreshold | 0.150 | Set "dead zone" for moving forwards/backwards. |
| joyname | 0 | Set joystick name. |
| joypitchsensitivity | 1 | Set ratio used when player looks up and down using the Assassin 3D. Again, negative numbers invert controls. |
| joypitchthreshold | 0.150 | Set "dead zone" for looking up/down. |
| joysidesensitivity | -1 | Set how much joystick must move for "full speed" side-to-side. Again, negative numbers invert controls. |
| joysidethreshold | 0.150 | Set "dead zone" for side-to-side movement. |
| joystick | 0 | Disable joystick if set to 0. |
| joywwhack1 | 0 | Set this to 1 for Logitech WingMan Warrior. |
| joywwhack2 | 0 | Set this to 1 for Logitech WingMan Warrior. |
| joyyawsensitivity | -1 | Set ratio used when player looks left/right using the Assassin 3D. |
| joyyawthreshold | 0.150 | Set "dead zone" for looking left/ right. |
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©Online Game Commands - Half Life |