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Half Life - Guide |
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The Story
Is it sabotage? An accident? Or is it something you did? All you hear is screaming; all you see is spacetime shattering. The next thing you know, the entire Black Mesa Facility is a nightmare zone, with sirens wailing and scientists fleeing in terror from the things their co-workers have become. Hordes of creatures from the far side of the portal are pouring through rifts in the local fabric of reality. Monsters are everywhere. Madness rules. You head for the surface, but the usual routes are impassable-closed off by the disaster, infested with headcrabs and houndeyes and increasingly larger and hungrier creatures. As Gordon Freeman, you must enlist the help of traumatized scientists and trigger-happy security guards to get through high-security zones, sneaking and fighting your way through ruined missile silos and Cold War cafeterias, through darkened airducts and subterranean railways. When you finally come in sight of the surface, you realize that the inhuman monsters aren't your only enemies-for the government has sent in ruthless troops and stealthy assassins. Their orders seem to be that when it comes to the Black Mesa, nothing gets out alive... and especially not you. When even your own species turns against you, maybe you'll be glad to see another portal beckoning. But then again, on Earth you have allies; while on the far side of the portal, nothing at all is familiar except the sense of danger. Save the Earth? Well, maybe. But that's a pretty low
priority compared to saving your own skin.
Half-Life™'s monsters are also remarkably--even terrifyingly--intelligent. Our proprietary AI has them running in packs, assessing threats and showing a marked distaste for suicide runs. You'd better think as fast as they do. Rendering Technologies So you don't want to have to buy a special hardware accelerator just to get 16-bit color, colored lighting, blurring, translucency or other cool visual effects? Then don't. Half-Life™ has developed all these features in software so now they're an integral part of the gameplay, not just eye-candy. Of course, if you do have Open-GL, Direct 3D or MMX hardware, things will look mind-bogglingly cool. Skeletal Animation System Our new animation system lets us create monsters that are more spectacularly menacing than ever before. Half-Life™'s monsters have the highest polygon count, and the most fluid and complex motion ever seen in an action game. Multiplayer Joining a multiplayer game is now fast and easy, thanks
to Half-Life's powerful interface. Find your friends, choose the type
of game you prefer and let our master server do the rest. Choose from
a variety of multiplayer gameplay scenarios, and use our decal technology
to mark your territory with a personal or clan logo. |
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