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EverQuest - Emotes |
| Example |
you can actually change what is "said" while keeping the animation you want (this works on all emotes), to do this follow the example below: With a player in your Target Window, typing ... /dance %T ... will state <Player> grabs hold of <target> and begins to dance. But, you can keep the animation and change the wording use the following: /dance say Boggies upto %T this will state <Player> Boggies upto <target>
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| Command | Action |
| /agree | <Player> agrees with <target>. <Player> agrees with everyone around him/her. |
| /amaze | Amazed, <Player> gasps at <target>. <Player> is amazed! |
| /apologize | <Player> apologizes to <target> whole heartedly. <Player> apologizes to everyone in the room. |
| /applaud | <Player> applauds <target>'s performance. <Player> gives a round of applause. |
| /bird | <Player> makes a rude gesture. <Player> makes a rude gesture at <Target>. |
| /bite | <Player> bites <target> on the leg. <Player> looks around for someone to bite! |
| /bleed | <Player> bleeds all over <target>. <Player> bleeds quietly. |
| /blink | <Player> blinks at <target> in disbelief. <Player> blinks in disbelief. |
| /blush | <Player> blushes at <target>. <Player>'s cheeks are burning. |
| /boggle | <Player> boggles at <target>, shaking his/her head, looking confused. <Player> boggles, shaking his/her head, looking confused. |
| /bonk | <Player> bonks <target> on the head. <Player> looks around for someone to bonk! |
| /bored | <Player> informs <target> that he/she is bored. <Player> informs everyone that he/she is bored. |
| /bounce | <Player> bounces excitedly. |
| /bow | <Players> bows to <target>. |
| /brb | <Player> let's <target> know that he/she will be right back. <Player> announces he/she will be right back. |
| /burp | <Player> burps loudly at <target>. <Player> burps loudly. |
| /bye | <Player> waves goodbye to <target>. <Player> waves goodbye to everyone! |
| /cackle | <Player> cackles gleefully at <target>. <Player> cackles gleefully. |
| /calm | <Player> tries to calm down <Player> feels peaceful and calm. |
| /cheer | <Player> cheers. |
| /chuckle | <Player> chuckes. <Player> chuckles at <Target>. |
| /clap | <Player> claps for <target> happily - hurray! <Player> claps his/her hands together - hurray! |
| /comfort | <Player> comforts him. <Player> needs to be comforted. |
| /congratulate | <Player> congratulates <target> on a job well done. <Player> congratulates those around him/her on a job well done. |
| /cough | <Player> coughs at <target>. <Player> coughs. |
| /cringe | <Player> cringes away from <target>. <Player> cringes in terror! |
| /cry | <Player> cries. |
| /curious | <Player> looks at <target> curiously. <Player> looks around him/her curiously. |
| /dance | <Player> grabs hold of <target> and begins to dance. <Player> stands on his/her tip-toes and does a dance of joy! |
| /drool | <Player> drools all over <target>. <Player> drools - something must have him excited! |
| /duck | <Player> ducks behind <target>. <Player> ducks. |
| /eye | <Player> raises an eyebrow at <target>. <Player> raises an eyebrow inquiringly. |
| /fidget | <Player> fidgets. |
| /flex | <Player> flexes at <target>. <Player> flexes his/her muscles proudly. |
| /flip | <Player> makes a rude gesture. <Player> makes a rude gesture at <Target>. |
| /frown | <Player> frowns. <Player> frowns at <Target>. |
| /gasp | <Player> gasps at <target> in astonishment. <Player> gasps in astonishment. |
| /gesture | <Player> makes a rude gesture. <Player> makes a rude gesture at <Target>. |
| /giggle | <Player> giggles at <target>. <Player> giggles. |
| /glare | <Player> glares icily at <target>. <Player> glares at nothing in particular. |
| /grin | <Player> grins evilly at <target>. <Player> grins evilly. |
| /groan | <Player> groans at the sight of <target>. <Player> groans loudly. |
| /grovel | <Player> grovels in the dirt before <target>. <Player> grovels in the dirt. |
| /happy | <Player> is happy with <target>. <Player> is sooo happy. |
| /hug | <Player> hugs <Target>. |
| /hungry | <Player> let's <target> know that he/she needs food, badly. <Player> needs food, badly. |
| /introduce | <Player> introduces <target> to you. Welcome! <Player> introduces himself/herself. Hi there! |
| /jk | <Player> let's <target> know that he/she was JUST KIDDING! <Player> was JUST KIDDING! |
| /kiss | <Player> kisses <Target>. |
| /kneel | <Player> kneels before <target> in humility and reverence. <Player> feels righteous, and maybe a little foolish. |
| /laugh | <Player> laughs. <Player> laughs at <Target>. |
| /lost | <Player> let's <target> know that he/she is lost! <Player> lets everyone know he/she is lost! |
| /massage | <Player> gently massages <target>'s shoulders. <Player> looks around for someone to massage. |
| /moan | <Player> moans at <target>. <Player> starts to moan. |
| /mourn | <Player> holds his/her head down and mourns the loss of <target>. <Player> holds his/her head down and mourns the loss of the dead. |
| /nod | <Player> nods. |
| /nudge | <Player> nudges <target>. |
| /panic | <Player> screams in panic. |
| /pat | <Player> pats <target> on the back. <Player> pats himself/herself on the back. |
| /peer | <Player> peers at <target>, looking him/her up and down. <Player> peers around intently. |
| /plead | <Player> pleads with <target> desperately. <Player> pleads with everyone around him/her. |
| /poke | <Player> pokes <Target>. |
| /point | <Player> points at <target>. Yeah, you! <Player> points <direction based on sense heading>. |
| /ponder | <Player> ponders <target> - what's going on with <target>? <Player> ponders over matters as they appear at this moment. |
| /purr | <player> purrs at <target> <Player> purrs contentedly. |
| /puzzle | <Player> looks at <target>, unsure of what he/she meant. <Player> looks puzzled. |
| /raise | <Player> looks at <target>, raising his/her hand. <Player> raises his/her hand. |
| /ready | <Player> asks <target> if he/she is ready. <Player> lets everyone know he/she is ready!. |
| /roar | A low rumble emits from deep within <Player>'s as he roars at <target>. A low rumble emits from deep within <Player> and he roars like a lion! |
| /rofl | <Player> roll on the floor laughing. |
| /rude | <Player> makes a rude gesture. <Player> makes a rude gesture at <Target>. |
| /salute | <Player> snaps to attention, saluting <target> briskly. <Player> salutes the gods in admiration of the amazing world around him/her! |
| /shiver | <Player> shivers at the thought of messing with <target>. Brrrrrrrrr. <Player> shivers. |
| /shrug | <Player> shrugs at <target>. <Player> shrugs unknowingly. |
| /sigh | <Player> sighs at <target>. <Player> sighs, clearly disappointed. |
| /smack | <player> smacks <target>. <Player> smacks him/herself on the forehead. |
| /smirk | <Player> smirks mischievously at <target>. <Player> smirks mischievously. |
| /snarl | <Player> snarls meanly at <target>. <Player> grizzle's his/her teeth and looks mean. |
| /snicker | <Player> snickers softly at <target>. <Player> snickers softly. |
| /stare | <Player> stares dreamily at <target>, completely lost in his/her eyes. <Player> stares at the sky. |
| /tap | <Player> taps his/her feet as he looks at <target> impatiently. <Player> taps his feet, impatiently. |
| /tease | <Player> teases <target> mercilessly. <Player> looks around, trying to find someone to tease. |
| /thank | <Player> thanks <target> heartily. <Player> thanks everyone! |
| /thirsty | <Player> let's <target> know that he/she needs drink, badly. <Player> needs drink, badly! |
| /veto | <Player> veto's <target>'s idea! <Player> veto's that idea. |
| /wave | <Player> waves at <target>. |
| /welcome | Welcome <target>! <Player> is glad you could make it! <Player> is here! |
| /whine | <Player> whines pitifully at <target>. <Player> whines pitifully. |
| /whistle | <Player> whistles at <target> appreciatively. Whistling, <Player> shows his appreciation. |
| /yawn | <Player> yawns rudely in <target>'s face. <Player> opens his/her mouth wide and yawns. |
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©Online Game Commands - Everquest |