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Rifter - Guide |
| The most feared named among frigate pilots. This legendary ship was the ultimate in PVP for as long as I can remember. However, the recent 1618 patch changed a lot of things. Both good and bad. What it mean for the frigates was no more running around with microwarpdrives being invulnerable to larger ships. Aside from not being able to be touched, it also took care of the problem of dishing out insane amounts of damage with cruise missles and heavy missles. This took it's toll mainly on the Kestrel, but also on the Rifter.
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Skills |
Yes, you will need certain skills to make this setup work. Fortunately nothing level 5 (although you'd be better off with level 5 of course). Also, some overlooked skills that you may or may not have trained. Note that anything with a + means I think it should be higher, it will make things nicer for you. However, it's not necessary. ++ means you may not be the sharpest tool in the shed if you don't increase the levels as much as you can =) First, all you obviously need all the spaceship command skills to fly the Rifter. I'd also suggest putting more than you need into it as every level higher you're adding 5 percent speed and turret damage. Navigation should be level 4 (but you probably don't need it at level
4, you'll just go slower) Also note other skills listed under the Gunnery category wouldn't be
a bad idea to have. ie. things like sharpshooter, motion prediction, and
surgical strike. These all will increase your damage range and accuracy
for your weapons.
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Fitting |
HI SLOTS MED SLOTS LOW SLOTS Note: You are now flying a frigate worth roughly 2 million ISK. ---Now over 3mil due to recent price changes in 10mn A/B II's. Alternatively if your skills aren't high enough and you find yourself
unable to run the afterburner indefinately then you can put a cap recharger
into the medium slot. OR if you don't care to scramble someone, you can
ditch the auto targeting system and warp scrambler and put in a shield
booster or extender or anything else you feel necessary. Like I always
say, there's a use for everything. The setup above would be best suited
for PVP. Against NPCs a scrambler won't help you at all and an auto targeting
system isn't really worthwihle. Also note, in this ship you will fear
two things, 1. Webifiers 2. Drones. You can stay out of range from webifiers
and use a weaker scrambler, but you probably won't ever find a way around
drones. If you do, PLEASE let me know. |
Fitting for NPC Combat |
If you don't want to go to 0.0 HI SLOTS MED SLOTS LOW SLOTS |
Tactics |
Orbit at 5km and leave your afterburner on. NPCs shouldn't hit you that often and when they do it will be for very little. Like .9 and such. Sometimes when you're going up to your orbit from a distance you're still going straight and this is when you may get hit for a little bit. I've seen wrecking hits of 30 or more. Don't be alarmed. Once you're in your orbit you shouldn't be getting hit. If you find yourself to be getting hit more than you like, find that named afterburner or train up acceleration control, navigation, evasive maneuvering even for agility to make a tighter orbit faster. If you find yourself not hitting anyting, train up motion prediction. Remember it's no good to do twice as much damage if you only hit every other time. You really want to be landing as many hits as you can and of course for as much damage as you can. Usually you'll use a 150mm unless your motion prediction is really low, then use a 125mm and if it's really high, use a 200mm. You will hit with the 200mm every now and then if you can hit with the 150mm most likely. However, you won't be hitting as much. If you're in 0.0, you may not want to orbit at 5km. You can be webbed and scrambled. Then you die. This is where a Kestrel can beat a Rifter. They are specifically designed to do this. So if you see a Kestrel, DO NOT orbit within it's scramble/web range. So stay outside 10km. Your light missles will still hit, but your turrets will not. You'll probably be at a 15km orbit. This also presents the option of the Kestrel running unless you put a warp disruptor on your rifter. Note that the warp disruptor will require higher skills as it uses more capacitor. I'd highly doubt the kestrel would have a warp core stabilizer so this should counter most Kestrels.
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