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Tanker Powers |
| Tanker Primary - Fiery Aura | Desription | Enhancement Groups |
| Blazing Aura |
While active, you are surrounded by flames that burn all foes that attempt
to enter melee range. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Recharge Speed |
| Fire Shield |
While this power is active, you have good resistance to Lethal and Smashing
damage. Fire Shield also provides some resistance to Fire damage and minimal
resistance to Cold damage. |
Enhance Damage Resistance, Reduce Endurance Cost, Enhance Recharge Speed |
| Healing Flames |
You can concentrate for a few moments to heal yourself. The power of the
flames can also protect you from Disorientation for a while. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Heal |
| Temperature Protection |
Temperature Protection gives you strong resistance to Fire damage, and
some resistance to Cold damage as well. This becomes a permanent attribute
and does not need to be activated. |
Enhance Damage Resistance |
| Consume |
You can drain body heat from all nearby foes in order to replenish your
own endurance. The more foes affected, the more endurance you gain. Foes
suffer minimal Fire damage. |
Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Plasma Shield |
While this power is active, you are surrounded by pure plasma. The Plasma
Shield gives you resistance to Energy, Negative Energy, and Fire damage. |
Enhance Damage Resistance, Reduce Endurance Cost, Enhance Recharge Speed |
| Burn |
You can ignite the ground beneath you, freeing yourself from Immobilization
effects. Foes that enter the flames will take severe damage. You can Burn
multiple patches but the endurance cost is high. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage |
| Fiery Embrace |
Significantly boosts the damage of all your Fire attacks for quite a while. |
Reduce Endurance Cost, Enhance Recharge Speed |
| Rise of the Phoenix |
If you are defeated, you can rise from the ashes. The fiery resurrection
blasts nearby foes with an explosion and knocks them down. You will be well
healed, although you can not attack or recover endurance for quite a while. |
Enhance Heal, Enhance Recharge Speed |
| Tanker Primary - Ice Armor | ||
| Frozen Armor |
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor makes Smashing and Lethal based attacks less likely to land. Cold attacks will also deal less damage. This can not be active at the same time as Wet Ice, Glacial Armor, and Hibernate. | Enhance Damage Resistance, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Hoarfrost |
Activating this power covers you in a thick layer of Hoarfrost. The frost
can absorb the impact from enemy attacks, effectively increasing your maximum
Hit Points for a short time. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Heal |
| Chilling Embrace |
While active, you dramatically lower the temperature around yourself,
slowing the attack rate of all nearby foes, as well as their movement speed. |
Enhance Slow Movement, Reduce Endurance Cost, Enhance Recharge Speed |
| Wet Ice |
When you activate this power, you cover yourself in a thick coating of slick, melting ice. This makes you slippery, leaving you nearly immune to Disorient, Immobilization, and Hold effects. Wet Ice also increases your defense to most attacks and adds resistance to Cold damage. This can not be active at the same time as Frozen Armor, Glacial Armor, and Hibernate. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Permafrost |
Your body temperature permanently lowers to 33 F. Permafrost gives you
strong resistance to Cold damage, and some resistance to Fire damage as
well. This becomes a permanent attribute and does not need to be activated. |
Enhance Damage Resistance |
| Icicles |
While active, you form sharp Icicles on your body that continuously cut
all foes that attempt to enter melee range. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Glacial Armor |
When you activate this power you cover yourself in glacial ice. The crystalline matrix of the armor has refracting properties that make Energy and Negative Energy based attacks less likely to land. Cold attacks also deal less damage. This can not be active at the same time as Frozen Armor, Wet Ice, and Hibernate. | Enhance Damage Resistance, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Energy Absorption |
Activating this power draws moisture directly from the bodies of all nearby foes, draining their endurance. Each foe you draw moisture from adds to your defense in the form of frozen armor. If there are no foes within range, you will not gain any defense bonus. | Enhance Endurance Drain, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Hibernate |
When you activate this power, you encase your body in a block of solid ice, making yourself invulnerable, although you are left frozen solid and can not act. While Hibernating within this block of ice, you heal at an incredible rate. You can emerge at will by deactivating Hibernate. This can not be active at the same time as Frozen Armor, Wet Ice, and Glacial Armor. | Reduce Endurance Cost, Enhance Recharge Speed |
| Tanker Primary - Invulnerability | ||
| Resist Physical Damage |
You are naturally tough and inherently resistant to Smashing and Lethal
damage. This becomes a permanent attribute and does not need to be activated. |
Enhance Damage Resistance |
| Temp Invulnerability |
While active, you become highly resistant to Smashing and Lethal damage.
Cannot be active at the same time as Unyielding Stance. |
Enhance Damage Resistance, Reduce Endurance Cost, Enhance Recharge Speed |
| Dull Pain |
By force of will alone, you can Dull your Pain , which will increase your maximum Hit Points for a short time. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Heal |
| Resist Elements |
You become naturally insulated and resistant to Fire and Cold damage.
This becomes a permanent attribute and does not need to be activated. |
Enhance Damage Resistance |
| Unyielding Stance |
While this power is active, you become an immovable object. You are resistant to Knockback, Sleep, Hold, and Disorient effects, and all damage except Psionics, although you will be unable to move. Cannot be active at the same time as Temp Invulnerability. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage Resistance |
| Resist Energies |
You are naturally resistant to Energy and Negative Energy damage. This
becomes a permanent attribute and does not need to be activated. |
Enhance Damage Resistance |
| Invincibility |
While this power is active, you receive a huge bonus to defense against all damage types other than Psionic. You also receive a bonus to accuracy for each foe in melee range. This power is most effective while fighting multiple opponents. This power is ineffective if you are battling foes at range. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit Buff, Enhance Defense |
| Tough Hide |
Your thickened skin makes you much tougher to hit. This becomes a permanent
attribute and does not need to be activated. |
Enhance Defense |
| Unstoppable |
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate but, after the power wears off, you are left exhausted drained of almost all health and endurance. | Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage Resistance |
| Tanker Primary - Stone Armor | ||
| Rock Armor |
Your skin becomes hard as stone while this power is active. Rock Armor makes you highly resistant to Smashing and Lethal attacks. These attacks are less likely to land and damage you. Can not be active at the same time as Brimstone Armor, Crystal Armor, Mineral Armor, or Granite Armor. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Stone Skin |
Your tough skin is naturally resistant to Smashing and Lethal damage.
This becomes a permanent attribute and does not need to be activated. |
Enhance Damage Resistance |
| Earths Embrace |
You are so connected to the Earth, that you can draw upon its power to
add to your own health. Activating this power increases your maximum Hit
Points. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Heal |
| Mud Pots |
While active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and Slowing others. The boiling heat from Mud Pots also deals some damage over time to the snared foes. | Enhance Slow Movement, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage |
| Rooted |
While this power is active, you merge with the Earth and become an immovable object. Drawing power from the Earth, you become resistant to Knockback, Sleep, Hold, and Disorient effects, and increase your endurance recovery rate, although you can not move until you deactivate the power. | Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Recharge Speed |
| Brimstone Armor |
While this power is active, your skin becomes encrusted in cracked magma.
Brimstone Armor makes you highly resistant to Fire and Cold damage. Can
not be active at the same time as Rock Armor, Crystal Armor, Mineral Armor,
or Granite Armor. |
Stone Armor |
| Crystal Armor |
While this power is active, your skin becomes encrusted with mineral desposits that disperse thought patterns and make Psionic attacks less likely to hit. Can not be active at the same time as Rock Armor, Brimstone Armor, Mineral Armor, or Granite Armor. | Enhance Defense, Reduce Endurance Cost, Enhance Recharge Speed |
| Mineral Armor | While this power is active, your skin becomes encrusted with various quartz crystals. Crystal Armor makes Energy and Negative Energy attacks less likely to hit. Can not be active at the same time as Rock Armor, Brimstone Armor, Crystal Armor, or Granite Armor. | Enhance Defense, Reduce Endurance Cost, Enhance Recharge Speed |
| Granite Armor |
When you activate this power, you cover yourself in a thick coating of slick, melting ice. This makes you slippery, leaving you nearly immune to Disorient, Immobilization, and Hold effects. Wet Ice also increases your defense to most attacks and adds resistance to Cold damage. This can not be active at the same time as Frozen Armor, Glacial Armor, and Hibernate. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Tanker Secondary - Battle Axe | Desription | Enhancement Groups |
| Gash |
Gashes your opponent with your Battle Axe. This attack is fairly quick
for such a large weapon, and can Knockdown foes. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed |
| Chop |
The Chop deals heavy damage with your Battle Axe, although it is much
slower than the Gash. This attack can Knockback a target. |
Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Taunt |
Taunts a foe to get him to attack you. Useful to pull a villain off an
ally who finds himself in over his head. |
Enhance Range, Enhance Recharge Speed, Enhance Taunt Effectiveness |
| Beheader |
This is an attempt to remove your opponent's head from his body with your
Battle Axe. This attack is very slow, but can deal a very high amount of
damage as well as Knockback the target. |
Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Build Up |
Greatly increases the amount of damage you deal for a few seconds, as
well as slightly increasing your accuracy. |
Energy Manipulation, Electricity Manipulation, Fire Manipulation, Ice Manipulation, Broad Sword, Katana, Spines, Battle Axe, Fiery Melee, Ice Melee, Energy Melee, Stone Melee, War Mace |
| Swoop |
An upwards Swoop of your Battle Axe deals a superior amount of damage,
and can send your target flying upwards. |
Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Whirling Axe |
You spin your Battle Axe in a huge arc, attacking all nearby foes. This
attack deals moderate damage to any foe it hits, and can send them flying
back, giving you some breathing room. |
Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Cleave |
This is an attempt to split your opponent in two with one swing of your
Battle Axe. It is an extremely devastating attack that deals massive damage
and can Knockdown foes. |
Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Pendulum |
This attack swings your Battle Axe in an arc directly in front of you.
Foes struck by this attack are dealt heavy damage, and are knocked back. |
Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Tanker Secondary - Energy Melee | ||
| Barrage |
You perform a quick punch that deals minor damage. Coupled with other
energy attacks, Barrage can Disorient your foe. |
Enhance Accuracy, Enhance Damage, Enhance Disorient Duration, Reduce Endurance Cost, Enhance Recharge Speed |
| Energy Punch |
You perform a powerful Energy Punch that deals moderate damage. When used
with other Energy attacks, Energy Punch can Disorient your opponent. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Recharge Speed |
| Taunt |
Taunts a foe to get him to attack you. Useful to pull a villain off an
ally who finds himself in over his head. |
Enhance Range, Enhance Recharge Speed, Enhance Taunt Effectiveness |
| Bone Smasher |
Bone Smasher is a slow attack, but makes up for it with a good amount
of damage. Has a greater chance to Disorient than Energy Punch. |
Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Whirling Hands |
By focusing your energy into the muscles in your arms, you can launch
a dizzying flurry of attacks against every foe in melee range. Some foes
may be hit hard enough to be Disoriented as well. |
Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Stun |
By focusing your internal energy into your fists, you can turn them into
personal tasers. This Stun attack deals minor damage, but has the best chance
to Disorient a target. |
Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Build Up |
Greatly increases the amount of damage you deal for a few seconds, as
well as slightly increasing your accuracy. |
Energy Manipulation, Electricity Manipulation, Fire Manipulation, Ice Manipulation, Broad Sword, Katana, Spines, Battle Axe, Fiery Melee, Ice Melee, Energy Melee, Stone Melee, War Mace |
| Energy Transfer |
Mastery of Energy Melee begins with the ability to transfer your own Hit
Points into a punch that deals extreme damage. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Total Focus |
Total Focus is complete mastery over Energy. This is a very slow, but
incredibly devastating attack that can Knockdown most opponents and leave
them Disoriented. Due to the exhausting nature of Total Focus, the recharge
time is long. |
Reduce Endurance Cost, Enhance Hold, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Tanker Secondary - Fiery Melee | ||
| Scorch |
This power engulfs your hands in flames, and can ignite the target with
your scorching attack. Once on fire, the target will suffer damage over
time. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Fire Sword |
Mastery of your Fire Sword has enabled you to make an attack on every
foe in melee range. This will slash and burn your enemies, dealing moderate
damage, and setting them ablaze. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Taunt |
Taunts a foe to get him to attack you. Useful to pull a villain off an
ally who finds himself in over his head. |
Enhance Range, Enhance Recharge Speed, Enhance Taunt Effectiveness |
| Combustion |
Your mastery of fire allows you to violently raise the temperature around
yourself in an attempt to spontaneously combust any nearby foes and set
them ablaze, dealing damage over time. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Breath of Fire |
This allows you to spew forth fire from your mouth, burning all foes within
its narrow cone. This is a very accurate attack that can deal good damage
at close range. |
Reduce Endurance Cost, Enhance Cone Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Build Up |
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy. | Energy Manipulation, Electricity Manipulation, Fire Manipulation, Ice Manipulation, Broad Sword, Katana, Spines, Battle Axe, Fiery Melee, Ice Melee, Energy Melee, Stone Melee, War Mace |
| Fire Sword Circle |
Mastery of your Fire Sword has enabled you to make an attack on every
foe in melee range. This will slash and burn your enemies, dealing moderate
damage, and setting them ablaze. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Incinerate |
Intense concentration can allow you to attempt to Incinerate an opponent.
This will set your foe ablaze, dealing damage over time. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Greater Fire Sword |
The perfection of the Fire Sword, your mastery has allowed you to create
an enhanced sword of fire that can set foes ablaze. Successful attacks from
the Greater Fire Sword will ignite your target, dealing damage over time. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Tanker Secondary - Ice Melee | ||
| Frozen Fists |
Frozen Fists encrusts your hands in ice giving them the ability to quickly
inflict minor damage on villains. The foe's attack speed is slowed, due
to the chills caused by the cold blows. |
Enhance Slow Movement, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Ice Sword |
You create a blade of solid ice that deals above average damage. Being
hit by this Ice Sword will cause a villain to slow his rate of attack, due
to the intense chill. Power Set(s): Ice Manipulation, Ice Melee |
Enhance Slow Movement, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Taunt |
Taunts a foe to get him to attack you. Useful to pull a villain off an
ally who finds himself in over his head. |
Enhance Range, Enhance Recharge Speed, Enhance Taunt Effectiveness |
| Frost |
You create a short cone of Frost in front of you that can deal some damage
a Slow a foe, due to his uncontrollable shivering. |
Enhance Slow Movement, Reduce Endurance Cost, Enhance Cone Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Build Up |
Greatly increases the amount of damage you deal for a few seconds, as
well as slightly increasing your accuracy. |
Energy Manipulation, Electricity Manipulation, Fire Manipulation, Ice Manipulation, Broad Sword, Katana, Spines, Battle Axe, Fiery Melee, Ice Melee, Energy Melee, Stone Melee, War Mace |
| Ice Patch |
You emanate a patch of ice around you, which causes foes that step onto
it to slip and fall down. This effect lasts until the ice melts. |
Reduce Endurance Cost, Enhance Recharge Speed |
| Freezing Touch |
This Freezing Touch will encase a single foe in a block of ice. This will
deal minor damage as well as freezing him in his tracks, leaving him cold
and helpless. |
Enhance Hold, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Greater Ice Sword | The perfection of the Ice Sword, your mastery has allowed you to create an enhanced sword of solid ice that deals above average damage. Being hit by the Greater Ice Sword will cause a villain to slow his rate of attack and movement speed, due to the intense chill. | Reduce Endurance Cost, Enhance Slow Movement, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Frozen Aura |
Your mastery of cold enables you to dramatically lower the temperature immediately around you. Foes near you when you perform a Frozen Aura will be stopped in their tracks in a fragile casing of ice. Any interaction with foes frozen by this will break them free. Frozen Aura deals no significant damage. | Enhance Sleep, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Accuracy |
| Tanker Secondary - Stone Melee | ||
| Stone Fist |
Your stone covered fists attack swiftly for minor damage, but may Disorient
your opponent. |
Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Stone Mallet |
Your control over the Earth allows you to form a mallet of solid stone.
This Stone Mallet deals moderate damage, and can Knockdown weaker foes. |
Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Taunt |
Taunts a foe to get him to attack you. Useful to pull a villain off an
ally who finds himself in over his head. |
Enhance Range, Enhance Recharge Speed, Enhance Taunt Effectiveness |
| Heavy Mallet |
A more impressive form of Stone Mallet, the Heavy Mallet deals more damage,
but is slower to swing. It has a greater chance of knocking down opponents
as well. |
Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Build Up |
Greatly increases the amount of damage you deal for a few seconds, as
well as slightly increasing your accuracy. |
Energy Manipulation, Electricity Manipulation, Fire Manipulation, Ice Manipulation, Broad Sword, Katana, Spines, Battle Axe, Fiery Melee, Ice Melee, Energy Melee, Stone Melee, War Mace |
| Fault |
This powerful stomp can cause a seismic disturbance. This will crack the
Earth itself and cause chunks of bedrock to jut up, throwing nearby enemies
into the air and possibly Disorienting them. Fault deals no damage. |
Reduce Endurance Cost, Enhance Range, Enhance Disorient Duration, Enhance Knockback, Enhance Recharge Speed, Enhance Accuracy |
| Hurl Boulder |
You are able to tear up a chunk of ground beneath your feet and Hurl it
at an enemy. This attack is close ranged, deals moderate damage, and can
Knockback foes. |
Reduce Endurance Cost, Enhance Knockback, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Tremor |
You can cause a localized earthquake immediately around you. This will
deal moderate damage to every foe in melee range, while knocking them back. |
Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Seismic Smash |
This massive attack hits with all the force of the Earth itself. It deals
tremendous amounts of damage and may Disorient all affected targets if they
are not defeated outright. |
Reduce Endurance Cost, Enhance Hold, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Tanker Secondary - Super Strength | ||
| Jab |
A quick Jab that deals minor damage, but has a chance to Disorient the
target, especially if coupled with other attacks. |
Enhance Accuracy, Enhance Damage, Enhance Disorient Duration, Reduce Endurance Cost, Enhance Recharge Speed |
| Punch |
Your Super Strength Punch can deal a moderate amount of damage, but most
of all can Knockdown your opponent off his feet, unable to attack again
until he stands up. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed |
| Taunt |
Taunts a foe to get him to attack you. Useful to pull a villain off an
ally who finds himself in over his head. |
Enhance Range, Enhance Recharge Speed, Enhance Taunt Effectiveness |
| Haymaker |
A slow but devastating attack, the Haymaker has a great chance of knocking
your opponent back. |
Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Hand Clap |
You can clap your hands together with such force that you create a deafening shockwave. This shockwave can Knockdown nearby foes and there is a chance they will be Disoriented as well, due to the shock to their inner ear. Hand Clap deals no damage. | Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Accuracy |
| Knockout Blow |
You can perform a Knockout Blow on your opponent. This punch does little
real damage, but has a great chance of Disorienting your target. |
Reduce Endurance Cost, Enhance Hold, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Rage | An unconscious Rage comes over you, sending you into a berserker fury.
While Raging your damage is greatly increased, but when it subsides you
become Disoriented and are easier to hit for a brief time. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit Buff |
| Hurl |
You are able to tear up a chunk of ground beneath your feet and Hurl it
at an enemy. This attack is close ranged, deals moderate damage, and can
Knockback foes. |
Reduce Endurance Cost, Enhance Knockback, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Foot Stomp |
Using your superior leg strength, you can Stomp your foot to the ground,
shaking the Earth itself. This is a localized attack against everything
in melee range. |
Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Tanker Secondary - War Mace | ||
| Bash |
You perform a Bashing attack with your mace that deals moderate damage,
and can sometimes Disorient your opponent. |
Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Pulverize |
You attempt to Pulverize your opponent. This attack is slower than Bash
but causes more damage. It also has a chance of Disorienting your opponent
for a brief time. |
Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Taunt |
Taunts a foe to get him to attack you. Useful to pull a villain off an
ally who finds himself in over his head. |
Enhance Range, Enhance Recharge Speed, Enhance Taunt Effectiveness |
| Clobber |
You Clobber your foe's head in order to Disorient him. This attack does
little damage on its own, but can leave most opponents Disoriented for a
very long time. |
Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Build Up |
Greatly increases the amount of damage you deal for a few seconds, as
well as slightly increasing your accuracy. |
Energy Manipulation, Electricity Manipulation, Fire Manipulation, Ice Manipulation, Broad Sword, Katana, Spines, Battle Axe, Fiery Melee, Ice Melee, Energy Melee, Stone Melee, War Mace |
| Jawbreaker |
This upward swing attempts to shatter your opponent's jaw, and has a chance
to send him flying upwards into the air. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Knockback, Enhance Damage, Enhance Accuracy |
| Whirling Mace |
You swing your mace in a circle all around you, attacking all foes in
melee range. Your Whirling Mace deals moderate damage, and has a chance
to Disorient every foe you hit. |
Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Shatter |
You attempt to Shatter the bones of your opponent by striking him with
all your might. This attack will deal great damage and can also Knockback
the target. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Knockback, Enhance Damage, Enhance Accuracy |
| Crowd Control |
You swing your mace in a wide arc in front of you. This attack strikes
all foes in melee range, deals serious damage, and can Knockdown any affected
foe. |
Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
|
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