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Scrapper Powers |
| Scrapper Primary - Broadsword | Desription | Enhancement Groups |
| Hack |
You perform a quick Hack that can reduce a target's defense, making him
easier to hit. This attack causes minor damage, but has a quick recharge
time. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Slash |
You Slash your opponent for a moderate amount of damage. This attack can
reduce a target's defense, making him easier to hit. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Slice |
You Slice your Broadsword in a wide arc, attacking all enemies in front
of you. Slice does less damage than Slash, but can hit multiple foes. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Build Up |
Greatly increases the amount of damage you deal for a few seconds, as
well as slightly increasing your accuracy. |
Energy Manipulation, Electricity Manipulation, Fire Manipulation, Ice Manipulation, Broad Sword, Katana, Spines, Battle Axe, Fiery Melee, Ice Melee, Energy Melee, Stone Melee, War Mace |
| Taunt |
Taunts a foe to get him to attack you. Useful to pull a villain off an
ally who finds himself in over his head. |
Enhance Range, Enhance Recharge Speed, Enhance Taunt Effectiveness |
| Parry |
You can use this power to Parry incoming melee attacks. The Parry itself
does minor damage, but every successful hit will increase your defense against
melee attacks for a short while. |
Enhance Damage, Enhance Defense, Reduce Endurance Cost, Enhance Recharge Speed |
| Whirling Sword |
You perform a Whirling Sword maneuver, attacking all foes currently in
melee range. This attack has wounds your opponents, causing them to take
minor damage over time and also reduces their defense. |
Enhance Accuracy, Enhance Damage, Enhance Defense DeBuff, Reduce Endurance Cost, Enhance Recharge Speed |
| Disembowel |
You perform a powerful Disemboweling maneuver that deals a great amount
of damage, and can Knockup a target. This attack can reduce a target's defense,
making him easier to hit. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Knockback, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Head Splitter |
You perform a devastating Head Splitter attack with your Broadsword that deals a massive amount of damage and can even Knockdown a foe. This attack has critical hit capability and can sometimes deal double damage, as well as reducing a target's defense. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Knockback, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Scrapper Primary - Claws | ||
| Swipe |
A series of quick Swipes with your claws. Does minor damage, but has a
very quick recharge rate. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Recharge Speed |
| Strike |
You perform a Strike with your claws. This is a basic attack that deals
a moderate amount of damage. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Recharge Speed |
| Slash |
You perform a Slash with your claws, dealing a high amount of damage,
but with a long recharge rate. This attack can reduce a target's defense,
making him easier to hit. |
Enhance Accuracy, Enhance Damage, Enhance Defense DeBuff, Reduce Endurance Cost, Enhance Recharge Speed |
| Spin |
You Spin around in a circle attacking everyone within melee range with
a strike attack. |
Reduce Endurance Cost, Enhance Cone Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Taunt |
Taunts a foe to get him to attack you. Useful to pull a villain off an
ally who finds himself in over his head. |
Enhance Range, Enhance Recharge Speed, Enhance Taunt Effectiveness |
| Follow Up |
You perform a feint attack that deals moderate damage. After this attack
hits it gives you a large bonus to accuracy and damage for a brief time. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit Buff, Enhance Damage, Enhance Accuracy |
| Focus |
You can summon a burst of Focused power that empowers your claws. You
then slash at your foes, dealing heavy damage and possibly knocking them
down. |
Reduce Endurance Cost, Enhance Knockback, Enhance Cone Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Eviscerate |
You spin and slash violently, Eviscerating all nearby foes in a wide arc
in front of you. This attack has critical hit capability and can cause double
damage. |
Reduce Endurance Cost, Enhance Cone Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Shockwave |
You can summon a Shockwave of focused power that empowers your claws.
You then perform a strike attack on all foes in a wide arc in front of you,
possibly knocking them down. |
Reduce Endurance Cost, Enhance Knockback, Enhance Cone Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Scrapper Primary - Dark Melee | ||
| Shadow Punch |
You wrap your fists with Negative Energy channeled from the Netherworlds,
and perform a quick punch that deals minor damage. Shadow Punches cloud
the target's vision, lowering his accuracy for a short time. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit DeBuff, Enhance Damage, Enhance Accuracy |
| Smite |
You wrap your fists with Negative Energy channeled from the Netherworlds,
then perform a Smite that deals more damage than Shadow Punch, but with
a longer recharge time. Smites cloud the target's vision, lowering his accuracy
for a short time. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit DeBuff |
| Shadow Maul |
You wrap your entire arms in Negative Energy channeled from the Netherworlds, empowering them to perform a series of blows that deal a lot of damage over a short period of time. Like most Dark Melee powers, these attacks cloud the target's vision, lowering his accuracy for a short time. | Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit DeBuff |
| Touch of Fear |
The Netherworld is one scary place, and with but a touch, you can give
your enemy a glimpse into this dark world. This will cause him to panic
and run away in Fear. Foes in this state of panic have reduced accuracy. |
Reduce Endurance Cost, Enhance Fear Duration, Enhance Recharge Speed, Enhance ToHit DeBuff, Enhance Accuracy |
| Taunt |
Taunts a foe to get him to attack you. Useful to pull a villain off an
ally who finds himself in over his head. |
Enhance Range, Enhance Recharge Speed, Enhance Taunt Effectiveness |
| Siphon Life |
You tap the power of the Netherworld and create a life transferring conduit
between a foe and yourself. This will transfer Hit Points from your enemy
to you. Foes siphoned in this manner have their accuracy reduced. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit DeBuff, Enhance Damage, Enhance Accuracy |
| Dark Consumption |
The dark power of the Netherworld allows you to tap the essence of your
foe's soul and transfer it to yourself. This will drain the Hit Points of
your enemy and add to your endurance. |
Enhance Endurance Recovery, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Soul Drain |
Using this power, you can drain the essence of all nearby foes' souls, increasing your own strength. Each foe affected by this power will add to your damage and accuracy. | Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit Buff |
| Midnight Grasp |
Mastery over the forces of the Netherworld allow you to create dark tentacles
that can Immobilize a foe and continuously drain their life force. |
Reduce Endurance Cost, Enhance Immobilize Duration, Enhance Recharge Speed, Enhance ToHit DeBuff, Enhance Damage, Enhance Accuracy |
| Scrapper Primary - Katana | ||
| Hack |
You perform a standard attack with your Katana. This attack is slower
than the Katana Slash, but deals more damage. This attack can reduce a target's
defense, making him easier to hit. |
Enhance Accuracy, Enhance Damage, Enhance Defense DeBuff, Reduce Endurance Cost, Enhance Recharge Speed |
| Slash |
You perform a lightning quick Slash with your Katana. This attack is very
fast, but deals only minor damage. This attack can reduce a target's defense,
making him easier to hit. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Slice |
You Slice your Katana in a wide arc, attacking all enemies in front of
you. Slice does less damage than Slash, but can hit multiple foes. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Build Up |
Greatly increases the amount of damage you deal for a few seconds, as
well as slightly increasing your accuracy. |
Energy Manipulation, Electricity Manipulation, Fire Manipulation, Ice Manipulation, Broad Sword, Katana, Spines, Battle Axe, Fiery Melee, Ice Melee, Energy Melee, Stone Melee, War Mace |
| Taunt |
Taunts a foe to get him to attack you. Useful to pull a villain off an
ally who finds himself in over his head. |
Enhance Range, Enhance Recharge Speed, Enhance Taunt Effectiveness |
| Parry |
You can use this power to Parry incoming melee attacks. The Parry itself
does minor damage, but every successful hit will increase your defense against
melee attacks for a short while. |
Enhance Damage, Enhance Defense, Reduce Endurance Cost, Enhance Recharge Speed |
| Whirling Sword |
You perform a Whirling Sword maneuver, attacking all foes currently in
melee range. This attack has wounds your opponents, causing them to take
minor damage over time and also reduces their defense. |
Enhance Accuracy, Enhance Damage, Enhance Defense DeBuff, Reduce Endurance Cost, Enhance Recharge Speed |
| Disembowel |
You perform a powerful Disemboweling maneuver that deals a great amount
of damage, and can Knockup a target. This attack can reduce a target's defense,
making him easier to hit. |
Enhance Accuracy, Enhance Damage, Enhance Defense DeBuff, Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed |
| Head Splitter |
You perform a devastating Head Splitter attack with your Katana that deals a massive amount of damage and can even Knockdown a foe. This attack has critical hit capability and can sometimes deal double damage, as well as reducing a target's defense. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Knockback, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Scrapper Primary - Martial Arts | ||
| Thunder Kick |
You can perform a strong Thunder Kick that hits so hard you can Disorient
your target with it. |
Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Storm Kick |
You can unleash a flurry of quick kicks, pummeling your foe for moderate
damage. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Cobra Strike |
Using intense Martial Arts focus, you can perform a Cobra Strike that
deals minor damage, but has a great chance of Disorienting your target. |
Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Focus Chi |
Tapping into your inner Chi greatly increases the amount of damage you
deal for a few seconds, as well as slightly increasing your accuracy. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit Buff |
| Warriors Challenge |
Taunts a foe to get him to attack you. Useful to pull a villain off an
ally who finds himself in over his head. |
Enhance Taunt Effectiveness, Enhance Range, Enhance Recharge Speed |
| Crane Kick |
You can perform a slow, high damage kick that will likely Knockback your
target. |
Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Crippling Axe Kick |
You can perform a Crippling Axe Kick that deals minor damage, but has
a chance to Immobilize your target, as well as slowing his attack rate. |
Reduce Endurance Cost, Enhance Slow Movement, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Dragons Tail |
This low spinning kick deals the same damage as Thunder Kick, but has
a chance to hit all enemies in melee range. Successful hits will trip and
Knockdown your opponents. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Knockback, Enhance Damage, Enhance Accuracy |
| Eagles Claw |
You can perform a devastating kick that can severely Disorient most opponents.
Eagle's Claw has critical hit capability and can cause double damage. |
Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Scrapper Primary - Spines | ||
| Barb Swipe |
Shred your opponent with several quick swipes from your spines. Barb Swipe
deals minor damage over time. Spine poison deals additional damage and Slows
affected foes. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Lunge |
Lunge forward, stabbing and poisoning a foe with the large Spine on your
arm. Lunge deals moderate damage. Spine poison Slows affected foes. |
Reduce Endurance Cost, Enhance Slow Movement, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Spine Burst |
You can fling dozens of Spines in all directions. These Spines only travel
a short distance, but they can deal moderate damage and poison any target
close to you. Spine poison Slows affected foes. |
Reduce Endurance Cost, Enhance Slow Movement, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Build Up |
Greatly increases the amount of damage you deal for a few seconds, as
well as slightly increasing your accuracy. |
Energy Manipulation, Electricity Manipulation, Fire Manipulation, Ice Manipulation, Broad Sword, Katana, Spines, Battle Axe, Fiery Melee, Ice Melee, Energy Melee, Stone Melee, War Mace |
| Taunt |
Taunts a foe to get him to attack you. Useful to pull a villain off an
ally who finds himself in over his head. |
Enhance Range, Enhance Recharge Speed, Enhance Taunt Effectiveness |
| Impale |
You can throw a single large Spine at a targeted foe. This Spine does
minor damage, but carries a large amount of the Spine toxin. A successful
attack can completely Immobilize most foes, as well as Slowing them. |
Reduce Endurance Cost, Enhance Immobilize Duration, Enhance Range, Enhance Recharge Speed, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Quills |
When you activate this power, you will constantly fire dozens of Quills
in all directions. These Quills do minor damage, but can poison all foes
in close range. Spine poison Slows affected foes. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Ripper |
You can unleash a spectacular slashing maneuver that attacks all villains
in a wide arc in front of you. Ripper deals massive damage and poisons multiple
targets. It can even Knockdown foes. Spine poison Slows affected foes. |
Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Throw Spines |
You can throw dozens of Spines in a wide cone in front of you, impaling
foes caught within range. Spine throwing deals moderate damage, and poisons
any target it hits. Spine poison Slows affected foes. |
Reduce Endurance Cost, Enhance Slow Movement, Enhance Cone Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Scrapper Secondary - Dark Armor | Desription | Enhancement Groups |
| Dark Embrace |
You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, and Negative Energy damage. This power can not be used at the same time as Murky Cloud or Obsidian Shield. | Enhance Damage Resistance, Reduce Endurance Cost, Enhance Recharge Speed |
| Death Shroud |
You become a focal point of the Netherworld, its Negative Energy seeping
from your body. This will continuously damage all foes in melee range. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Recharge Speed |
| Murky Cloud |
You create a Murky Cloud enshrouding you. This cloud can absorb all forms
of energy, making you more resistant to Fire, Cold, Energy and Negative
Energy attacks. Murky Cloud can not be used at the same time as Dark Embrace
or Obsidian Shield. |
Enhance Damage Resistance, Reduce Endurance Cost, Enhance Recharge Speed |
| Obsidian Shield |
You can create a special Obsidian Shield that grants good resistance to Psionic damage. With your mind enshrouded in darkness you are protected from Sleep and Disorient attacks. Obsidian Shield can not be used at the same time as Dark Embrace or Murky Cloud. | Enhance Damage Resistance, Reduce Endurance Cost, Enhance Recharge Speed |
| Dark Regeneration | You can tap the dark essence of the Netherworld to drain a small amount
of life from all enemies nearby to heal yourself. The more foes affected
the more you will be healed. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Heal, Enhance Damage, Enhance Accuracy |
| Cloak of Darkness |
A shroud of Netherworld darkness envelops you, making you very difficult to spot at a distance. You can only be seen at very close range, or if you attack a target. Even if seen, the Cloak Of Darkness grants you a bonus to defense. Unlike some stealth powers, Cloak Of Darkness has no movement penalty. | Enhance Defense, Reduce Endurance Cost, Enhance Recharge Speed |
| Cloak of Fear |
You can wrap yourself in a nightmarish Cloak Of Fear. Those close to you
are treated to visions most horrific, forcing them to run away to keep their
distance. |
Enhance Accuracy, Reduce Endurance Cost, Enhance Fear Duration, Enhance Recharge Speed, Enhance ToHit DeBuff |
| Oppressive Gloom |
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to fuel an attack that can keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use. | Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Accuracy |
| Soul Transfer |
Should you fall in battle, you can perform a Soul Transfer, sucking the
life force of one enemy to bring yourself back from the brink of death.
There must be at least one foe nearby to fuel the transfer and revive you. |
Enhance Recharge Speed, Enhance Heal, Enhance Damage |
| Scrapper Secondary - Invulnerability | ||
| Resist Physical Damage |
You are naturally tough and inherently resistant to Smashing and Lethal
damage. This becomes a permanent attribute and does not need to be activated. |
Enhance Damage Resistance |
| Temp Invulnerability |
While active, you become highly resistant to Smashing and Lethal damage.
Cannot be active at the same time as Unyielding Stance. |
Enhance Damage Resistance, Reduce Endurance Cost, Enhance Recharge Speed |
| Dull Pain |
By force of will alone, you can Dull your Pain , which will increase your maximum Hit Points for a short time. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Heal |
| Resist Elements |
You become naturally insulated and resistant to Fire and Cold damage.
This becomes a permanent attribute and does not need to be activated. |
Enhance Damage Resistance |
| Unyielding Stance |
While this power is active, you become an immovable object. You are resistant to Knockback, Sleep, Hold, and Disorient effects, and all damage except Psionics, although you will be unable to move. Cannot be active at the same time as Temp Invulnerability. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage Resistance |
| Resist Energies |
You are naturally resistant to Energy and Negative Energy damage. This
becomes a permanent attribute and does not need to be activated. |
Enhance Damage Resistance |
| Invincibility |
While this power is active, you receive a huge bonus to defense against all damage types other than Psionic. You also receive a bonus to accuracy for each foe in melee range. This power is most effective while fighting multiple opponents. This power is ineffective if you are battling foes at range. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit Buff, Enhance Defense |
| Tough Hide |
Your thickened skin makes you much tougher to hit. This becomes a permanent
attribute and does not need to be activated. |
Enhance Defense |
| Unstoppable |
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate but, after the power wears off, you are left exhausted drained of almost all health and endurance. | Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage Resistance |
| Scrapper Secondary - Regeneration | ||
| Fast Healing |
You regain Hit Points at a faster rate than normal. This becomes a permanent
attribute and does not need to be activated. |
Enhance Heal |
| Reconstruction |
Through perfect control of your body, you can concentrate for a few moments
and heal yourself. |
Reduce Endurance Cost, Enhance Heal, Enhance Recharge Speed |
| Quick Recovery |
You recover endurance at a faster rate than normal. This becomes a permanent
attribute and does not need to be activated. |
Enhance Endurance Recovery |
| Resist Disorientation |
||
| Integration |
You can Integrate your mind and body, making you resistant to Knockback,
Disorient, Hold, Sleep, and Immobilization effects while this power is active. |
Reduce Endurance Cost, Enhance Recharge Speed |
| Dull Pain |
Using ancient techniques, you can make yourself more resilient to pain.
You can take more damage before being defeated. When you activate this power
you will increase your maximum Hit Points for a couple of minutes. |
Reduce Endurance Cost, Enhance Heal, Enhance Recharge Speed |
| Instant Healing |
When you activate this power, you can regenerate damage at an astounding
rate. This power uses a great amount of endurance and takes a long time
to recharge once used. |
Enhance Heal |
| Resilience | You are more Resilient. This power allows you to build up a resistance to Disorientation effects. You tend not to get Disoriented, and if you do the effects wears off quickly. This resistance to Disorientation gets stronger as you increase in level. Resilience also grants some resistance to Smashing and Lethal damage. This becomes a permanent attribute and does not need to be activated. | Enhance Damage Resistance |
| Revive |
Should you fall in battle, you can Revive yourself from the brink of death.
You will revive with all of your Hit Points and no endurance. |
Enhance Recharge Speed |
| Moment of Glory |
When you activate this power, you lose a small amount of Hit Points, but become resistant to all types of damage, recover endurance faster, and are highly resistant to Sleep, Disorientation, Immobilization, and Hold effects. | Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Heal, Enhance Recharge Speed, Enhance Defense, Enhance Damage Resistance |
| Scrapper Secondary - Super Reflexes | ||
| Focused Fighting |
You become more evasive to melee attacks while you have Focused Fighting
activated. This will increase your defense versus melee attacks as long
as it is active. |
Enhance Defense, Reduce Endurance Cost, Enhance Recharge Speed |
| Focused Senses |
You become more evasive to range attacks while you have Focused Senses
activated. This will increase your defense versus ranged attacks as long
as it is active. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Agile |
You become innately more Agile, and are able to naturally avoid some ranged
attacks. This will permanently increase your defense versus ranged attacks.
This becomes a permanent attribute and does not need to be activated. |
Enhance Defense |
| Practiced Brawler |
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain resistance to Knockback, Disorient, Hold, Sleep, and Immobilization effects for a short duration. | Reduce Endurance Cost, Enhance Recharge Speed |
| Dodge |
You have the ability to innately Dodge some melee attacks. This permanently
increases your defense versus melee attacks. This becomes a permanent attribute
and does not need to be activated. |
Enhance Defense |
| Quickness |
Your quick reflexes allow you to move faster than normal. This permanently
increases your attack rate and ground movement speed by a small amount.
This becomes a permanent attribute and does not need to be activated. |
Enhance Run Speed |
| Lucky |
Your superior reflexes allow you to appear to others as if you are simply Lucky. This permanently increases your chance to evade an area effect or cone shaped attack power. This becomes a permanent attribute and does not need to be activated. | Enhance Defense |
| Evasion |
You become more Evasive to area effect and cone shaped attack powers while
you have this power active. This increases your defense versus both types
of attacks as long as it is active. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Elude |
You can improve your reflexes, making yourself so quick that you can Elude almost any attack, whether it is ranged, melee, or area effect. Your running speed and jumping height are also increased. Elude takes total concentration and, while active, you can not attack foes or assist allies in any way. | Reduce Endurance Cost, Enhance Run Speed, Enhance Recharge Speed, Enhance Defense |
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