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Defender Powers |
| Defender Primary - Dark Miasma | Desription | Enhancement Groups |
| Twilight Grasp |
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's accuracy and damage are reduced while you and your nearby allies are healed. | Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Heal, Enhance ToHit DeBuff, Enhance Accuracy |
| Tar Patch |
Drops a large patch of viscous Negative Energy which dramatically slows
down enemies that run through it. |
Enhance Slow Movement, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Darkest Night |
While active, you channel Negative Energy at a targeted foe. Darkest Night
decreases the damage potential of the target, and all nearby foes, as long
as you keep the power active. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Dark Servant | Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that partially binds it in this realm. As such, the Dark Servant can not move. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Immobilize Duration, Enhance Heal, Enhance Fear Duration, Enhance ToHit DeBuff, Enhance Accuracy |
| Howling Twilight |
Activating this power channels the essence of the Netherworld to weaken your foes in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The targeted foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies suffer no ill effects. The more enemy foes drained, the more your allies will be healed. | Enhance Endurance Recovery, Enhance Slow Movement, Reduce Endurance Cost,
Enhance Recharge Speed, Enhance Range, Enhance Disorient Duration, Enhance
Heal, Enhance Damage |
| Shadow Fall |
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it makes you all much harder to detect. Even if discovered, Shadow Fall grants a bonus to defense and also reduces Energy, Negative Energy, and Psionic damage. Shadow Fall reduces your movement speed, but not that of your allies. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Fearsome Stare |
Instills tremendous Fear within a cone area in front of you and causes
all affected targets to flee in terror. |
Reduce Endurance Cost, Enhance Cone Range, Enhance Recharge Speed, Enhance Fear Duration, Enhance ToHit DeBuff, Enhance Accuracy |
| Petrifying Gaze |
Petrifies a single targeted foe with a terrifying gaze. The victim is
Immobilized and defenseless. |
Enhance Hold, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Accuracy |
| Black Hole |
Opens up a Black Hole to the Netherworld that temporarily pulls all foes within the affected area into it. The victims become Phase Shifted and are completely intangible. They are hard to see, and can not affect or be affected by those in normal space. | Enhance Intangibility, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Accuracy |
| Defender Primary - Empathy | ||
| Healing Aura |
Healing Aura restores some Hit Points to you and all nearby heroes. Healing
Aura is not as potent as Heal Other, but can heal multiple targets at once. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Heal |
| Heal Other |
Heals a single targeted ally. You can not use this power to heal yourself. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Heal |
| Absorb Pain |
This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Hit Points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range, Enhance
Heal |
| Resurrect |
Revives a fallen ally with full Hit Points and full endurance. This power
should be performed away from combat as it can be interrupted. |
Reduce Interrupt Time, Reduce Endurance Cost, Enhance Heal, Enhance Range, Enhance Recharge Speed |
| Clear Mind |
Frees an ally from any Immobilize, Sleep, Disorient, and Hold effects
and leaves them resistant to such effects for a good while. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Fortitude |
Fortitude immensely enhances a single ally's accuracy, damage, and defense.
The target ally will even take less damage from those few attacks that do
hit him. Fortitude also protects the target hero from Psionic attacks and
damage. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance ToHit Buff, Enhance Defense |
| Recovery Aura |
The Recovery Aura dramatically increases the endurance recovery rate of
all nearby heroes for a limited time. Emitting this aura costs you a lot
of endurance, and this power takes a long time to recharge. |
Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Recharge Speed |
| Regeneration Aura |
The Recovery Aura dramatically increases the endurance recovery rate of
all nearby heroes for a limited time. Emitting this aura costs you a lot
of endurance, and this power takes a long time to recharge. |
Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Recharge Speed |
| Adrenaline Boost |
Empowers another hero with almost unlimited endurance for a long time,
but leaves you Disoriented. |
Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range |
| Defender Primary - Force Field | ||
| Personal Force Field |
The Personal Force Field is virtually impenetrable to most attacks including Psionics, although attacks from more powerful foes may get through. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while active, you can only use powers that affect yourself. Cannot be used with Rest. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Defelction Shield |
Dramatically protects an ally from Smashing and Lethal damage for a limited time. Multiple shields from the same hero can not be stacked; however, the shield can be improved if another hero uses the same power. Deflection Shield can also be used in conjunction with your Insulation Shield. You can not use this power on yourself. | Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Defense |
| Force Bolt |
Discharges a bolt of force that knocks down foes and deals some Smashing
damage. |
Reduce Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Knockback, Enhance Recharge Speed, Enhance Range |
| Insulation Shield |
Dramatically protects an ally from Fire, Cold, Energy and Negative Energy attacks for a limited time. Multiple shields from the same hero can not be stacked; however, the shield can be improved if another hero uses the same power. Insulation Shield can also be used in conjunction with your Deflection Shield. You can not use this power on yourself. | Enhance Defense, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Detention Field |
Encases a targeted foe in a Detention Force Field. The captured target
can not be harmed, is Immobilized, and can not attack or aid his allies.
The target can, however, use powers on himself. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range |
| Dispersion Bubble |
Creates a large bubble which protects all allies inside. While active, Dispersion Bubble gives all allies within increased defense against all attacks except Psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorientation and Hold effects. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Repulsion Field |
Creates a field that violently repels nearby foes. Each villain that is
repelled costs you additional endurance. |
Reduce Endurance Cost, Enhance Accuracy, Enhance Knockback, Enhance Recharge Speed |
| Repulsion Bomb |
Projects an expanding Force Bubble around an ally that knocks down and
damages nearby foes. This power can not be used on yourself. |
Reduce Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Knockback, Enhance Recharge Speed, Enhance Range |
| Force Bubble |
Creates a large bubble which protects all allies inside. While active,
this power keeps all foes at bay, protecting all allies inside from melee
attacks. The Force Bubble also distorts enemy ranged attacks, reducing their
accuracy. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit Buff |
| Defender Primary - Kinetics | ||
| Transfusion |
Transfusion drains an enemy of some endurance and transfers that energy,
in the form of Hit Points, to all allies near the affected foe. You can
use Transfusion to heal yourself as well as your allies. |
Enhance Endurance Drain, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Heal, Enhance Accuracy |
| Siphon Power |
You can Siphon Power from a targeted foe, reducing the target's damage
potential. The power is transferred back to you, increasing your own damage
potential as well as that of all nearby allies. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Accuracy |
| Repel |
||
| Siphon Speed |
You can Siphon Speed from a targeted foe, slowing his movement and increasing
your own. |
Reduce Endurance Cost, Enhance Range, Enhance Run Speed, Enhance Recharge Speed, Enhance Accuracy |
| Increase Density |
Increases an ally's mass, freeing him from any Disorient, Immobilization, or Hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from Knockback, as well as Smashing and Energy damage. However, because the target grows more dense, his movement speed is reduced. You can not use this power on yourself. | Enhance Damage Resistance, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Speed Boost |
You can hasten a single targeted ally. The target's movement speed, attack
rate and endurance recovery are all greatly increased. You can not use this
power on yourself. |
Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Range, Enhance Run Speed, Enhance Recharge Speed |
| Inertial Reduction |
You can reduce your inertia as well as that of all nearby allies. The
affected heroes can then jump incredible distances for a while. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Jump |
| Transference |
Transference drains an enemy of some endurance and transfers that endurance
to all allies near the affected foe. You can use Transference to recover
endurance for yourself as well as your allies. |
Enhance Endurance Drain, Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Accuracy |
| Fulcrum Shift |
Fulcrum Shift drains the power of a targeted foe and all foes nearby, transferring that power to all adjacent allies. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle. | Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Accuracy |
| Defender Primary - Radiation Emmission | ||
| Radiation Emmission |
||
| Radiation Inflection |
Infects a targeted foe with deadly radiation, severely reducing his accuracy and defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it or until the original target is defeated. | Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance ToHit DeBuff, Enhance Defense DeBuff |
| Accelerate Metabolism |
Activating this power emits radiation that increases the running speed, attack speed, endurance recovery, and damage potential of all nearby allies. Affected heroes' metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. | Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Run Speed, Enhance Recharge Speed |
| Enervating Field |
While this power is active, you irradiate a targeted foe and all foes nearby with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. | Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage |
| Mutation |
Using a concentrated burst of radiation, you can revive and Mutate a fallen hero into a killing machine. The Mutated hero has increased damage, accuracy, endurance recovery and attack speed. The entire experience is very taxing on the Mutated hero, and he will soon be weakened, Disoriented, and reduced to minimal Hit Points. All effects of the Mutation will eventually wear off. | Enhance Endurance Recovery, Reduce Interrupt Time, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Lingering Radiation |
You can emit Lingering Radiation that reduces the attack rate and movement
speed of the target and all nearby foes. |
Enhance Slow Movement, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Choking Cloud |
You generate toxic radioactive gas around yourself. Any nearby foes may
be overcome by the gas, leaving them choking and helpless. |
Enhance Hold, Reduce Endurance Cost, Enhance Recharge Speed |
| Fallout |
You may target a fallen teammate, and create massive fallout from his
passing. Fallout deals a massive amount of Energy damage to any foe near
the unconscious teammate. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range, Enhance Damage |
| EMP Pulse |
You can unleash a massive pulse of electromagnetic energy in a massive area. This EMP affects all machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius, however, this uses a lot of your endurance, and leaves you unable to recover any endurance for a while. | Enhance Hold, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Accuracy |
| Defender Primary - Storm Summoning | ||
| Gale |
You can call forth a tremendous gust of Gale force winds that Knockdown
foes and deal some Smashing damage in a wide cone area. |
Reduce Endurance Cost, Enhance Cone Range, Enhance Recharge Speed, Enhance Knockback, Enhance Damage, Enhance Accuracy |
| O2 Boost |
Saturates the air around a targeted ally with rich oxygen to heal his
wounds. The O2 Boost can also protect a targeted ally hero from Sleep and
Stun effects. You can not use this power on yourself. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Heal |
| Snow Storm |
While active, the chill from this Snow Storm can dramatically slow the
attack and movement speed of the target and all nearby foes. |
Enhance Slow Movement, Reduce Endurance Cost, Enhance Recharge Speed |
| Steamy Mist |
Your mastery of the elements allows you to protect yourself and all your nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your defense, while reducing Fire, Cold, and Energy damage. Steamy Mist reduces your movement speed, but not that of your allies. | Enhance Damage Resistance, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Freezing Rain |
Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm, and also Slows the affected foes and severely reduces their defense and resistance to damage. Many foes may even slip and fall trying to escape the storm. | Enhance Slow Movement, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Defense DeBuff, Enhance Damage |
| Hurricane |
You can summon a Hurricane. The wind and rain from this massive storm
reduces the range and accuracy of nearby foes. The massive winds of this
storm continuously force foes away from you. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Knockback, Enhance ToHit DeBuff |
| Thunder Clap |
You can can call forth a tremendous Thunder Clap that will Disorient most
foes in a large area around you. |
Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed |
| Tornado |
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced defense. The Tornado is a menacing sight and can cause panic among your foes. | Reduce Endurance Cost, Enhance Range, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Knockback, Enhance Defense DeBuff, Enhance Damage |
| Lightning Storm |
You can summon a massive Lightning Storm that will strike any foes that
approach you. Lightning from this storm can Knockdown and damage all nearby
foes, and can cause panic. Lightning bolts will continue to fall as long
as the storm remains. |
Enhance Endurance Drain, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Knockback, Enhance Damage, Enhance Accuracy |
| Defender Secondary - Dark Blast | Desription | Enhancement Groups |
| Dark Blast |
A long range blast of dark energy. Deals moderate Negative Energy damage
and reduces the target's accuracy. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance ToHit DeBuff, Enhance Damage, Enhance Accuracy |
| Gloom |
Gloom slowly drains a target of life and reduces his accuracy. Slower
than Dark Blast, but deals more damage over time. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Range, Enhance ToHit DeBuff |
| Moonbeam |
An extremely long range slender beam of Negative Energy that deals extreme
damage and reduces the target's accuracy. This is a sniper attack, and like
most sniper attacks, this power is best fired from a distance as it can
be interrupted. |
Enhance Accuracy, Reduce Interrupt Time, Enhance Damage, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance ToHit DeBuff |
| Dark Pit |
Envelops the targeted foe and any nearby enemies in a pit of Negative
Energy. The attack deals no damage, but rather Disorients all those affected
for a good while. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Disorient Duration, Enhance Accuracy |
| Tenebrous Tentacles |
You can create a cone shaped rift to the Netherworld that allows the native creatures from there to envelop all foes caught within in their oily tentacles. Affected foes are slowly drained of life while the tentacles Immobilize them and reduce their accuracy. | Reduce Endurance Cost, Enhance Cone Range, Enhance Recharge Speed, Enhance Immobilize Duration, Enhance ToHit DeBuff, Enhance Damage, Enhance Accuracy |
| Night Fall |
Unleashes a burst of Netherworld particles in a narrow cone at modest
range. All targets in the cone area take Negative Energy damage and have
reduced accuracy. |
Reduce Endurance Cost, Enhance Cone Range, Enhance Recharge Speed, Enhance ToHit DeBuff, Enhance Damage, Enhance Accuracy |
| Torrent |
You summon a wave of mire that sweeps away foes within its arc. The attack
deals minimal Negative Energy damage, but sends foes flying and reduces
their accuracy. |
Reduce Endurance Cost, Enhance Knockback, Enhance Cone Range, Enhance Recharge Speed, Enhance ToHit DeBuff, Enhance Damage, Enhance Accuracy |
| Life Drain | You can tap the powers of the Netherworld to steal some life from a target
foe and reduce his accuracy. Some of that life is then transferred to you
in the form of Hit Points. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Heal, Enhance ToHit DeBuff, Enhance Damage, Enhance Accuracy |
| Blackstar |
You can unleash a devastating blast of Negative Energy around yourself,
dealing massive damage and reducing affected foes' accuracy. Activating
this power leaves you drained of endurance and unable to recover endurance
for a time. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit DeBuff, Enhance Damage, Enhance Accuracy |
| Defender Secondary - Electrical Blast | ||
| Charged Bolts |
You can quickly hurl small bolts of electricity at foes dealing some damage
and draining some endurance. Charged Bolts deals light damage but recharges
quickly. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Endurance Drain, Enhance Range, Enhance Recharge Speed |
| Lightning Blots |
You can send a large blast of electrical energy at a foe dealing moderate
damage and draining some endurance. Lightning Bolt dealt deals more damage
than Charged Bolts but recharges more slowly. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Endurance Drain, Enhance Range, Enhance Recharge Speed |
| Ball Lightning |
Hurls a highly charged ball of lightning that explodes on contact. Ball
Lightning deals good damage to an area and also drains some endurance from
each target it hits. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Endurance Drain, Enhance Range, Enhance Recharge Speed |
| Short Circuit |
Releases a burst of electrical energy around yourself shocking all nearby foes. The highly accurate discharge deals little damage, but it drains a lot of endurance from the targets and renders them unable to recover endurance for a while. Short Circuit is very effective when used with your other endurance draining powers. | Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Endurance Drain, Enhance Recharge Speed |
| Aim |
Greatly increases the accuracy of your attacks for a few seconds. Slightly
increases damage. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit Buff |
| Zapp |
A focused electrical blast that can travel great distances with high accuracy. Zapp is an Electric Blast power and will drain endurance, but it is also a sniper attack, and like most sniper attacks, this power is best fired from a distance as it can be interrupted. | Enhance Endurance Drain, Reduce Interrupt Time, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Tesla Cage |
Tesla Cage confines the target in electrical prison. The target is overwhelmed by the electrical charge and is left helpless. However, disturbing the victim can disperse the electrical charge, which will free the victim from the cage. Tesla Cage deals minimum damage. | Enhance Endurance Drain, Enhance Hold, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Voltaic Sentinel |
You can manifest a polarized electricity field that hovers above the ground
and hurls bolts of electricity at nearby foes. Any enemy that passes near
this field risks serious injury. |
Enhance Endurance Drain, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Thunderous Blast |
You hurl a tremendously powerful bolt of lightning at a target, devastating all nearby foes. Thunderous Blast deals massive damage and drains a lot of endurance from nearby foes. Activating this power leaves you drained of endurance and unable to recover endurance for a time. | Enhance Endurance Drain, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Defender Secondary - Energy Blast | ||
| Power Bolt |
A quick attack that rapidly hurls small bolts of energy at foes, sometimes
knocking them down. Fast, but little damage. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Knockback, Enhance Range, Enhance Recharge Speed |
| Power Blast |
A much more powerful, yet slower version of Power Bolt. Power Blast sends
a focused beam of energy at a foe that can Knockback the target. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Knockback, Enhance Range, Enhance Recharge Speed |
| Energy Torrent |
Energy Torrent unleashes a cone of powerful energy that can smash foes
and possibly send them flying. |
Reduce Endurance Cost, Enhance Cone Range, Enhance Recharge Speed, Enhance Knockback, Enhance Damage, Enhance Accuracy |
| Power Burst |
A short range devastating attack. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Knockback, Enhance Range, Enhance Recharge Speed |
| Sniper Blast |
A focused blast that can travel a great distances with high accuracy.
This is a sniper attack, and like most sniper attacks, this power is best
fired from a distance as it can be interrupted. |
Reduce Interrupt Time, Enhance Knockback, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Aim |
Greatly increases the accuracy of your attacks for a few seconds. Slightly
increases damage. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit Buff |
| Power Push |
This ranged attack deals little damage, but sends the target flying a
great distance. |
Enhance Knockback, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Explosive Blast |
Hurls a blast of charged energy that violently explodes on impact, damaging
all foes near the target. Power Set(s): Energy Blast |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Knockback, Enhance Damage, Enhance Accuracy |
| Nova |
You explode in a tremendous blast of energy, sending nearby foes flying. Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of endurance and unablee to recover any endurance for a time. | Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Defender Secondary - Psychic Blast | ||
| Mental Blast |
This basic Psionic attack does moderate Psionic damage, and can slightly
reduce a target's attack speed. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Subdue |
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized
for a brief time. Immobilized foes can not move but can still attack. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range, Enhance Damage, Enhance Accuracy, Enhance Immobilize Duration |
| Psionic Lance |
This extremely long range Psionic attack has a bonus to accuracy, and
can slow a target's attack rate. This is a sniper attack, and like most
sniper attacks, this power is best fired from a distance as it can be interrupted. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range, Enhance Damage, Enhance Accuracy, Reduce Interrupt Time |
| Psychic Scream |
This howl of Psionic energy resonates in the mind of all foes within its
conical area of effect, inflicting moderate damage. |
Reduce Endurance Cost, Enhance Cone Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Telekinetic Blast |
You can use Telekinesis to Blast a targeted foe with the power of your
mind. This attack deals Smashing and Psionic damage, and can Knockback your
opponent. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range, Enhance Damage, Enhance Accuracy, Enhance Knockback |
| Will Domination |
This powerful attack deals Psionic damage, and is so painful it usually
renders its target unconscious. The victim is asleep but will awake if disturbed. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range, Enhance Damage, Enhance Accuracy, Enhance Sleep |
| Psionic Tornado |
Sends a whirlwind of Psionic energy to a target, tossing most nearby foes
into the air. The Psionic Tornado damages foes and slows their attack speed. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range, Enhance Damage, Enhance Accuracy, Enhance Knockback |
| Scramble Thoughts |
Painfully scrambles the synapses of a targeted foe, leaving the target
dramatically Disoriented for a short duration. Deals a little Psionic damage. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range, Enhance Damage, Enhance Accuracy, Enhance Disorient Duration |
| Psychic Wail |
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. This power leaves you drained of endurance and unable to recover endurance for a time. | Reduce Endurance Cost, Enhance Knockback, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Defender Secondary - Radiation Blast | ||
| Neutrino Bolt |
A very quick but low damage attack. Neutrino Bolt can reduce the target's
defense. |
Enhance Accuracy, Enhance Damage, Enhance Defense DeBuff, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| X-Ray Beam |
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy
damage. This attack can bypass some defenses and can also reduce the target's
defense. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Irradiate |
You can emit lethal amounts of radiation in all directions, damaging all
nearby foes for a short time. Like other Radiation attacks, this power can
bypass some of a target's defenses. Irradiate severely reduces the target's
defense. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Electron Haze |
A short range conical blast of free electrons. This attack can bypass
some of a target's defenses and can also reduce the target's defense. It
can also Knockdown some targets. |
Reduce Endurance Cost, Enhance Cone Range, Enhance Recharge Speed, Enhance Knockback, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Proton Volley |
Hurls a volley of alpha particles over an extremely long range. Proton Volley can bypass some of a target's defenses and also reduce the target's defense. This is a sniper attack, and like most sniper attacks, this power is best fired from a distance as it can be interrupted. | Reduce Interrupt Time, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Aim |
Greatly increases the accuracy of your attacks for a few seconds. Slightly
increases damage. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit Buff |
| Cosmic Burst |
Cosmic Burst smashes the target with cosmic particles. The attack is very
short range, but the damage is devastating and can leave most targets Disoriented
and with a reduced defense. |
Reduce Endurance Cost, Enhance Range, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Neutron Bomb |
This devastating attack lobs an explosive sphere of deadly radiation,
damaging the target and all nearby foes. Neutron Bomb can bypass some of
a target's defenses and also reduce the target's defense. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
| Atomic Blast |
This attack taps most of your stored energy to deal a devastating Atomic Blast. Any foes left standing will have their defense greatly reduced and may be left helplessly choking on toxic vapors. Activating this power leaves you drained of endurance and unable to recover endurance for a time. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy |
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