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Controller Powers |
| Controller Primary - Earth Control | Desription | Enhancement Groups |
| Stone Prison |
Immobilizes a single target within an earthy formation and deals some
Smashing damage over time. Some more resilient foes may require multiple
attacks to Immobilize. Stone Prison can also reduce a target's defense. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Immobilize Duration, Enhance Damage, Enhance Accuracy |
| Fossilize |
Encases a single target within solid stone. The stone slowly crushes the
victim, dealing Smashing damage. The Fossilized victim is held helpless
and unable to defend himself. |
Enhance Hold, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Stone Cages |
Immobilizes a group of foes within earthy formations and deals some Smashing
damage over time. Slower and less damaging than Stone Prison, but can capture
multiple targets. Stone Cages can also reduce a target's defense. |
Enhance Accuracy, Enhance Damage, Reduce Endurance Cost, Enhance Immobilize Duration, Enhance Range, Enhance Recharge Speed |
| Quicksand |
You can cause the ground to liquefy like Quicksand at a targeted location.
Any foes that pass through the Quicksand will becomes snared and their movement
dramatically slowed. |
Reduce Endurance Cost, Enhance Sleep, Enhance Recharge Speed |
| Salt Crystals |
You attempt to encrust all nearby foes in a pillar of salt. The victims
will remain encased within the salt for quite a while, but will automatically
break free if attacked. |
Reduce Endurance Cost, Enhance Sleep, Enhance Recharge Speed, Enhance Accuracy |
| Stalagmites |
You can cause Stalagmites to erupt all around around an enemy, damaging
all nearby foes. The Stalagmites deal minimal Lethal damage, and can seriously
Disorient all affected targets for a good while. |
Enhance Accuracy, Enhance Damage, Enhance Disorient Duration, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Earthquake |
You can generate a powerful, localized Earthquake. Most foes that pass
through the location will fall down. The violent shaking will reduce their
accuracy and defense. |
Enhance Defense DeBuff, Reduce Endurance Cost, Enhance Knockback, Enhance Range, Enhance Recharge Speed, Enhance ToHit DeBuff |
| Volcanic Gasses |
You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless | Enhance Hold, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage |
| Animate Stone |
Earth and stone coalesce together to form an incredibly tough entity that will attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity will follow you for quite a while, will follow you, and can be healed and buffed like any teammate. | Reduce Endurance Cost, Enhance Disorient Duration, Enhance Knockback, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Controller Primary - Fire Control | ||
| Ring of Fire |
Immobilizes your target in a Ring Of Fire, dealing Fire damage over time.
Useful for keeping villains at bay. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Immobilize Duration, Enhance Damage, Enhance Accuracy |
| Char |
Incapacitates a distant foe by Charring him with smoldering soot and cinders.
The target is left helpless, choking on the soot. |
Enhance Hold, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Fire Cages |
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time.
More resilient foes may require multiple Fire Cages to Immobilize. Fire
Cages are slower and deal less damage than Ring Of Fire, but can capture
multiple targets. |
Reduce Endurance Cost, Enhance Immobilize Duration, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Smoke |
Covers all foes near your target in clouds of Smoke. The villains are so blinded by Smoke that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but they will suffer a penalty to accuracy. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit DeBuff |
| Hot Feet |
While active, you heat the earth in a large area around yourself. Enemy
movement is slowed as they attempt to flee the immediate area. All foes
in the affected area suffer some damage over time. |
Enhance Slow Movement, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Damage |
| Flashfire |
You can bring forth a Flashfire at to Disorient a group of foes and deal
some Fire damage over time. |
Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Range, Enhance Damage, Enhance Accuracy |
| Cinders |
Incapacitates foes in a small area around you by whirling Cinders around
them. The targets are left helpless, choking on the soot. |
Enhance Hold, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Accuracy |
| Bonfire |
You can create a Bonfire that knocks back and burns any foes that try
to pass through it. |
Reduce Endurance Cost, Enhance Knockback, Enhance Range, Enhance Recharge Speed, Enhance Damage |
| Fire Imps |
You can craft 3 to 6 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic of instincts. Fire Imps will fight by your side quite a while and can be healed and buffed like any teammate. | Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Controller Primary - Gravity Control | ||
| Crush |
Creates a localized gravitational field strong enough to Immobilize a
single foe. Crush can also bring down flying entities. This power deals
some Smashing damage over time and can slow the movement of targets that
escape its grasp. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Immobilize Duration, Enhance Damage, Enhance Accuracy |
| Lift |
Negates the gravity around a single target. Lift violently sends a villain
straight up into the air, then slams them on the floor for Smashing damage.
The force can bring flying foes to the ground. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Knockback, Enhance Damage, Enhance Accuracy |
| Gravity Distortion |
Causes a single foe to experience an intensely misshapen gravitational
field, rendering them unable to take any action. Gravity Distortion deals
Smashing damage to the target. |
Enhance Hold, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range, Enhance Damage, Enhance Accuracy |
| Propel |
You can open up a gravitational rift and retrieve a heavy object, then
Propel it at your foes for Smashing damage. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Knockback, Enhance Damage, Enhance Accuracy |
| Crushing Field |
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can slow the movement of targets that escape its grasp. | Enhance Hold, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Accuracy |
| Dimension Shift |
Your mastery of gravity allows you to manipulation dimensions, sending
multiple foes out of synch with reality. Your enemies becomes completely
intangible, hard to see, and can not affect or be affected by those in normal
space. |
Enhance Intangibility, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Gravity Distortion Field |
Creates a large intensely misshapen gravitational field that encompasses several foes, rendering them unable to take any action. | Enhance Hold, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Accuracy |
| Fold Space - Singularity |
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Control powers. | Enhance Accuracy, Reduce Endurance Cost, Enhance Knockback, Enhance Range, Enhance Recharge Speed |
| Wormhole |
You can open a gravitational Wormhole behind a targeted foe and violently push him through it. The victim is sent flying out the other end of the Wormhole and is left Disoriented. You determine the location of the Wormhole's destination, and you can place it high in the air if desired. More powerful foes may be resistant to the Wormhole effects | Reduce Endurance Cost, Enhance Knockback, Enhance Disorient Duration, Enhance Range, Enhance Recharge Speed, Enhance Accuracy |
| Controller Primary - Ice Control | ||
| Chilblain |
Immobilizes your target in an icy trap. Deals some Cold damage over time
and slightly slows the target's movement and attack speed. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Immobilize Duration, Enhance Damage, Enhance Accuracy |
| Block of Ice |
You can freeze a single foe in a Block Of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be Held, but all affected targets will be Slowed and take some Cold damage. | Enhance Hold, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Frostbite |
Immobilize a group of foes in icy traps. Deals minimal Cold damage over time and slightly Slows the targets. Slower and less damaging than Chilblain, but can capture multiple targets. More resilient foes may only be Slowed. | Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Immobilize Duration, Enhance Damage, Enhance Accuracy |
| Arctic Air |
While this power is active, you are surrounded in a fog of Arctic Air that dramatically slows the attack and movement speed of nearby foes. The chill of Arctic Air is so bitter that most foes are forced to flee, albeit very slowly, from the immediate area. Others may attack their own allies, as the fog from the Arctic Air is thick and can cause much confusion. | Enhance Defense, Reduce Endurance Cost, Enhance Recharge Speed |
| Shiver |
You can blast forth a wide cone of chilling air that dramatically slows
the movement and attack rate of nearby foes. |
Enhance Slow Movement, Reduce Endurance Cost, Enhance Cone Range, Enhance Recharge Speed, Enhance Accuracy |
| Ice Slick |
You can create a large patch of ice at a targeted area, causing all foes
that pass through it to lose their footing. Those caught in the Ice Slick
are dramatically Slowed and tend to fall down. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Flash Freeze |
You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do Cold damage to all enemies in the area. The victims are then left trapped in the icicles, but can break free if disturbed. Only targets near the ground can be affected. | Reduce Endurance Cost, Enhance Range, Enhance Sleep, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Glacier |
You can freeze all foes around yourself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speeds are slowed for a while. This power can only be cast near the ground. | Enhance Hold, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Accuracy |
| Jack Frost |
You can create a very powerful entity of animated ice at a targeted location.
Jack Frost possesses several ice powers to attack any nearby foes. Jack
Frost will fight by your side for quite a while and can be healed and buffed
like any teammate. |
Enhance Hold, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Controller Primary - Illusion Control | ||
| Spectral Wounds |
Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and most of the wounds will heal. | Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Blind |
Painfully Blinds a single targeted foe so severely, that he is rendered helpless. Blind is so bright that additional foes may also be Blinded, although they will not take any damage, and attacking them will free them from the effects | Enhance Hold, Reduce Endurance Cost, Enhance Range, Enhance Sleep, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Deceive |
You can Deceive an enemy into believing his friends are not who they appear to be. If successful the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy. | Reduce Endurance Cost, Enhance Confuse Duration, Enhance Range, Enhance Recharge Speed, Enhance Accuracy |
| Flash | Generates a brilliant Flash of light around you that blinds nearby foes.
Flashed foes are rendered helpless, and unable to defend themselves. |
Enhance Hold, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Accuracy |
| Superior Invisibility |
You can bend light around yourself to become completely Invisible. While
this power is active, you are impossible to detect, and have a very high
Defense bonus. However, you cannot attack, and can only cast powers that
affect yourself. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Group Invisibility |
Makes you and all teammates around you Invisible. While Invisible, you
and your teammates are almost impossible to detect. Even if discovered,
Group Invisibility grants a bonus to your defense. Group Invisibility has
no movement penalty. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Phantom Army |
You can fabricate 2 to 4 Phantom Heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and can not be buffed or healed. | Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Spectral Terror |
You can create an illusion of unspeakable terror. The manifestation is
so horrible that all foes run away from it in Fear and will not return until
the illusion is gone. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Fear Duration, Enhance Accuracy |
| Phantasm |
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and can not be harmed. The duplicates' attacks deal illusory damage similar to Spectral Wounds. Only the original Phantasm can be healed and buffed. | Reduce Endurance Cost, Enhance Knockback, Enhance Flying Speed, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Controller Primary - Mind Control | ||
| Mesmerize |
Mesmerize painfully assails a target with psychic energy rendering him
unconscious. The target will remain asleep for some time, but will awaken
if attacked. |
Reduce Endurance Cost, Enhance Range, Enhance Sleep, Enhance Damage, Enhance Accuracy |
| Levitate |
You can send a single target violently into the air, then slamming him
down for Smashing damage. The force can bring flying foes to the ground. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Knockback, Enhance Damage, Enhance Accuracy |
| Dominate |
Painfully tears at the mind of a single foe. Dominate deals Psionic damage
and renders a foe helpless, lost in his own mind and unable to defend himself. |
Reduce Endurance Cost, Enhance Hold, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy |
| Confuse |
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Confused enemy. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range, Enhance Confuse Duration, Enhance Accuracy |
| Mass Hypnosis |
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets
will remain asleep for some time, but will awaken if attacked. This power
deals no damage, but if done discretely, the targets will never be aware
of your presence. |
Reduce Endurance Cost, Enhance Range, Enhance Sleep, Enhance Recharge Speed, Enhance Accuracy |
| Telekinesis |
Lifts a foe, and any foes, off the ground and repels them. The targets are helpless, unable to take action, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance. | Reduce Endurance Cost, Enhance Hold, Enhance Range, Enhance Recharge Speed |
| Total Domination |
Painfully tears at the mind of a target foe and those near him. Total
Domination deals Psionic damage and renders all affected foes helpless,
lost in their own minds and unable to defend themselves. |
Enhance Hold, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Accuracy |
| Terrify |
This power Terrifies foes within a cone area in front of you and causes
them to flee in panic. |
Enhance Fear Duration, Reduce Endurance Cost, Enhance Cone Range, Enhance Recharge Speed, Enhance ToHit DeBuff, Enhance Damage, Enhance Accuracy |
| Mass Confusion |
You can cause Mass Confusion within a group of foes, creating chaos. All
foes within the affected area will turn and attack each other, ignoring
all heroes. You will not receive any Experience Points for foes defeated
by Confused enemies. |
Reduce Endurance Cost, Enhance Confuse Duration, Enhance Range, Enhance Recharge Speed, Enhance Accuracy |
| Controller Secondary - Empathy | Desription | Enhancement Groups |
| Siphon Energy |
||
| Heal Other |
Heals a single targeted ally. You can not use this power to heal yourself. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Heal |
| Absorb Pain |
This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Hit Points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range, Enhance
Heal |
| Resurrect |
Revives a fallen ally with full Hit Points and full endurance. This power
should be performed away from combat as it can be interrupted. |
Reduce Interrupt Time, Reduce Endurance Cost, Enhance Heal, Enhance Range, Enhance Recharge Speed |
| Clear Mind |
Frees an ally from any Immobilize, Sleep, Disorient, and Hold effects
and leaves them resistant to such effects for a good while. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Fortitude |
Fortitude immensely enhances a single ally's accuracy, damage, and defense.
The target ally will even take less damage from those few attacks that do
hit him. Fortitude also protects the target hero from Psionic attacks and
damage. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance ToHit Buff, Enhance Defense |
| Radiant Aura | You can use Radiant Aura to heal some of your woulds and the wounds of
your group. This power has a small radius so your allies need to be near
you if they wish to be affected. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Heal |
| Recovery Aura |
The Recovery Aura dramatically increases the endurance recovery rate of
all nearby heroes for a limited time. Emitting this aura costs you a lot
of endurance, and this power takes a long time to recharge. |
Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Recharge Speed |
| Regeneration Aura |
The Regeneration Aura dramatically increases the healing rate of all nearby
heroes for a limited time. Emitting this aura costs you a lot of endurance,
and this power takes a long time to recharge. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Heal |
| Adrenaline Boost |
Empowers another hero with almost unlimited endurance for a long time,
but leaves you Disoriented. |
Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range |
| Controller Secondary - Force Field | ||
| Personal Force Field |
The Personal Force Field is virtually impenetrable to most attacks including Psionics, although attacks from more powerful foes may get through. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while active, you can only use powers that affect yourself. Cannot be used with Rest. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Deflection Shield |
Dramatically protects an ally from Smashing and Lethal damage for a limited time. Multiple shields from the same hero can not be stacked; however, the shield can be improved if another hero uses the same power. Deflection Shield can also be used in conjunction with your Insulation Shield. You can not use this power on yourself. | Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Defense |
| Force Bolt |
Discharges a bolt of force that knocks down foes and deals some Smashing
damage. |
Reduce Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Knockback, Enhance Recharge Speed, Enhance Range |
| Insulation Shield |
Dramatically protects an ally from Fire, Cold, Energy and Negative Energy attacks for a limited time. Multiple shields from the same hero can not be stacked; however, the shield can be improved if another hero uses the same power. Insulation Shield can also be used in conjunction with your Deflection Shield. You can not use this power on yourself. | Enhance Defense, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Refraction Shield |
||
| Dispersion Bubble |
Creates a large bubble which protects all allies inside. While active, Dispersion Bubble gives all allies within increased defense against all attacks except Psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorientation and Hold effects. | Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Repulsion Field |
Creates a field that violently repels nearby foes. Each villain that is
repelled costs you additional endurance. |
Reduce Endurance Cost, Enhance Accuracy, Enhance Knockback, Enhance Recharge Speed |
| Repulsion Bomb |
Projects an expanding Force Bubble around an ally that knocks down and
damages nearby foes. This power can not be used on yourself. |
Reduce Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Knockback, Enhance Recharge Speed, Enhance Range |
| Force Bubble |
Creates a large bubble which protects all allies inside. While active,
this power keeps all foes at bay, protecting all allies inside from melee
attacks. The Force Bubble also distorts enemy ranged attacks, reducing their
accuracy. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance ToHit Buff |
| Controller Secondary - Kinetics | ||
| Transfusion |
Transfusion drains an enemy of some endurance and transfers that energy,
in the form of Hit Points, to all allies near the affected foe. You can
use Transfusion to heal yourself as well as your allies. |
Enhance Endurance Drain, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Heal, Enhance Accuracy |
| Siphon Power |
You can Siphon Power from a targeted foe, reducing the target's damage
potential. The power is transferred back to you, increasing your own damage
potential as well as that of all nearby allies. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Accuracy |
| Repel |
Repel creates a zone of kinetic energy that violently repels nearby foes.
Each villain that is repelled costs additional endurance. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Knockback |
| Siphon Speed |
You can Siphon Speed from a targeted foe, slowing his movement and increasing
your own. |
Reduce Endurance Cost, Enhance Range, Enhance Run Speed, Enhance Recharge Speed, Enhance Accuracy |
| Increase Density |
Increases an ally's mass, freeing him from any Disorient, Immobilization, or Hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from Knockback, as well as Smashing and Energy damage. However, because the target grows more dense, his movement speed is reduced. You can not use this power on yourself. | Enhance Damage Resistance, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Speed Boost |
You can hasten a single targeted ally. The target's movement speed, attack
rate and endurance recovery are all greatly increased. You can not use this
power on yourself. |
Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Range, Enhance Run Speed, Enhance Recharge Speed |
| Inertial Reduction |
You can reduce your inertia as well as that of all nearby allies. The
affected heroes can then jump incredible distances for a while. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Jump |
| Transference |
Transference drains an enemy of some endurance and transfers that endurance
to all allies near the affected foe. You can use Transference to recover
endurance for yourself as well as your allies. |
Enhance Endurance Drain, Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Accuracy |
| Kinetic Transfer |
||
| Controller Secondary - Radiation Emmission | ||
| Radiation Emission |
||
| Radiation Infection |
Infects a targeted foe with deadly radiation, severely reducing his accuracy and defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it or until the original target is defeated. | Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance ToHit DeBuff, Enhance Defense DeBuff |
| Accelerate Metabolism |
Activating this power emits radiation that increases the running speed, attack speed, endurance recovery, and damage potential of all nearby allies. Affected heroes' metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. | Enhance Endurance Recovery, Reduce Endurance Cost, Enhance Run Speed, Enhance Recharge Speed |
| Enervating Field |
While this power is active, you irradiate a targeted foe and all foes nearby with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. | Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage |
| Mutation |
Using a concentrated burst of radiation, you can revive and Mutate a fallen hero into a killing machine. The Mutated hero has increased damage, accuracy, endurance recovery and attack speed. The entire experience is very taxing on the Mutated hero, and he will soon be weakened, Disoriented, and reduced to minimal Hit Points. All effects of the Mutation will eventually wear off. | Enhance Endurance Recovery, Reduce Interrupt Time, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Lingering Radiation |
You can emit Lingering Radiation that reduces the attack rate and movement
speed of the target and all nearby foes. |
Enhance Slow Movement, Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed |
| Choking Cloud |
You generate toxic radioactive gas around yourself. Any nearby foes may
be overcome by the gas, leaving them choking and helpless. |
Enhance Hold, Reduce Endurance Cost, Enhance Recharge Speed |
| Fallout |
You may target a fallen teammate, and create massive fallout from his
passing. Fallout deals a massive amount of Energy damage to any foe near
the unconscious teammate. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Range, Enhance Damage |
| EMP Pulse |
You can unleash a massive pulse of electromagnetic energy in a massive area. This EMP affects all machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius, however, this uses a lot of your endurance, and leaves you unable to recover any endurance for a while. | Enhance Hold, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Accuracy |
| Controller Secondary - Storm Summoning | ||
| Gale |
You can call forth a tremendous gust of Gale force winds that Knockdown
foes and deal some Smashing damage in a wide cone area. |
Reduce Endurance Cost, Enhance Cone Range, Enhance Recharge Speed, Enhance Knockback, Enhance Damage, Enhance Accuracy |
| O2 Boost |
Saturates the air around a targeted ally with rich oxygen to heal his
wounds. The O2 Boost can also protect a targeted ally hero from Sleep and
Stun effects. You can not use this power on yourself. |
Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Heal |
| Snow Storm |
While active, the chill from this Snow Storm can dramatically slow the
attack and movement speed of the target and all nearby foes. |
Enhance Slow Movement, Reduce Endurance Cost, Enhance Recharge Speed |
| Steamy Mist | Your mastery of the elements allows you to protect yourself and all your nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your defense, while reducing Fire, Cold, and Energy damage. Steamy Mist reduces your movement speed, but not that of your allies. | Enhance Damage Resistance, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Defense |
| Fog |
||
| Hurricane |
You can summon a Hurricane. The wind and rain from this massive storm
reduces the range and accuracy of nearby foes. The massive winds of this
storm continuously force foes away from you. |
Reduce Endurance Cost, Enhance Recharge Speed, Enhance Knockback, Enhance ToHit DeBuff |
| Thunder Clap |
You can can call forth a tremendous Thunder Clap that will Disorient most
foes in a large area around you. |
Reduce Endurance Cost, Enhance Disorient Duration, Enhance Recharge Speed |
| Tornado |
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced defense. The Tornado is a menacing sight and can cause panic among your foes. | Reduce Endurance Cost, Enhance Range, Enhance Disorient Duration, Enhance Recharge Speed, Enhance Knockback, Enhance Defense DeBuff, Enhance Damage |
| Lightning Storm |
You can summon a massive Lightning Storm that will strike any foes that
approach you. Lightning from this storm can Knockdown and damage all nearby
foes, and can cause panic. Lightning bolts will continue to fall as long
as the storm remains. |
Enhance Endurance Drain, Reduce Endurance Cost, Enhance Recharge Speed, Enhance Knockback, Enhance Damage, Enhance Accuracy |
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©Online Game Commands - City of Heroes |